From 94d3e79a8617f88dc0219cfdeedfa3147833719d Mon Sep 17 00:00:00 2001
From: Adrian Kummerlaender
Date: Mon, 24 Jun 2019 14:43:36 +0200
Subject: Initialize at openlb-1-3
---
src/functors/lattice/blockLatticeIntegralF2D.h | 184 +++++++++++++++++++++++++
1 file changed, 184 insertions(+)
create mode 100644 src/functors/lattice/blockLatticeIntegralF2D.h
(limited to 'src/functors/lattice/blockLatticeIntegralF2D.h')
diff --git a/src/functors/lattice/blockLatticeIntegralF2D.h b/src/functors/lattice/blockLatticeIntegralF2D.h
new file mode 100644
index 0000000..5e69a2a
--- /dev/null
+++ b/src/functors/lattice/blockLatticeIntegralF2D.h
@@ -0,0 +1,184 @@
+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2012 Lukas Baron, Mathias J. Krause, Albert Mink
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+*/
+
+#ifndef BLOCK_LATTICE_INTEGRAL_F_2D_H
+#define BLOCK_LATTICE_INTEGRAL_F_2D_H
+
+
+#include "functors/genericF.h"
+#include "blockBaseF2D.h"
+#include "geometry/blockGeometry2D.h"
+
+/** Note: Throughout the whole source code directory genericFunctions, the
+ * template parameters for i/o dimensions are:
+ * F: S^m -> T^n (S=source, T=target)
+ */
+
+namespace olb {
+
+
+template class BlockLattice2D;
+template class BlockIndicatorF2D;
+
+
+/// BlockMax2D returns the max in each component of all points of a certain material
+template
+class BlockMax2D final : public BlockLatticeF2D {
+private:
+ BlockLatticeF2D& _f;
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockMax2D(BlockLatticeF2D& f, BlockGeometry2D& blockGeometry,
+ int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// BlockSum2D sums over all cells of a certain material number
+template
+class BlockSum2D final : public BlockLatticeF2D {
+private:
+ BlockLatticeF2D& _f;
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockSum2D(BlockLatticeF2D& f, BlockGeometry2D& blockGeometry,
+ int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// BlockIntegral2D
+template
+class BlockIntegral2D final : public BlockLatticeF2D {
+private:
+ BlockLatticeF2D& _f;
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockIntegral2D(BlockLatticeF2D& f,
+ BlockGeometry2D& blockGeometry, int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// BlockL1Norm2D returns componentwise the l1 norm
+template
+class BlockL1Norm2D final : public BlockLatticeF2D {
+private:
+ BlockLatticeF2D& _f;
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockL1Norm2D(BlockLatticeF2D& f,
+ BlockGeometry2D& blockGeometry, int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// BlockL222D returns componentwise the squared l2-norm
+template
+class BlockL222D final : public BlockLatticeF2D {
+private:
+ BlockLatticeF2D& _f;
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockL222D(BlockLatticeF2D& f, BlockGeometry2D& blockGeometry,
+ int material);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/// functor counts to get the discrete surface for a material no. in direction (1,0,0), (0,1,0), (0,0,1), (-1,0,0), (0,-1,0), (0,0,-1) and total surface, then it converts it into phys units
+template
+class BlockGeometryFaces2D final : public GenericF {
+private:
+ BlockGeometryStructure2D& _blockGeometry;
+ int _material;
+ T _latticeL;
+public:
+ template
+ BlockGeometryFaces2D(BlockGeometryStructure2D& blockGeometry, int material, const UnitConverter& converter);
+ BlockGeometryFaces2D(BlockGeometryStructure2D& blockGeometry, int material, T latticeL);
+ bool operator() (T output[], const int input[]) override;
+};
+
+/// functor counts to get the discrete surface for a smooth indicator circle in direction (1,0,0), (0,1,0), (0,0,1), (-1,0,0), (0,-1,0), (0,0,-1)
+/// and total surface, then it converts it into phys units
+template
+class BlockGeometryFacesIndicator2D final : public GenericF {
+private:
+ BlockGeometryStructure2D& _blockGeometry;
+ SmoothIndicatorF2D& _indicator;
+ int _material;
+ T _latticeL;
+public:
+ BlockGeometryFacesIndicator2D(BlockGeometryStructure2D& blockGeometry, SmoothIndicatorF2D& indicator,
+ int material, T deltaX);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+
+/** functor to get pointwise phys force acting on a boundary with a given
+ * material on local lattice, if globIC is not on
+ * the local processor, the returned vector is empty
+ */
+template
+class BlockLatticePhysDrag2D final : public BlockLatticePhysF2D {
+private:
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockLatticePhysDrag2D(BlockLattice2D& blockLattice,
+ BlockGeometry2D& blockGeometry, int material,
+ const UnitConverter& converter);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+/** functor to get pointwise phys force acting on a boundary with a given
+ * material on local lattice, if globIC is not on
+ * the local processor, the returned vector is empty
+ * see: Caiazzo, Junk: Boundary Forces in lattice Boltzmann: Analysis of MEA
+ */
+template
+class BlockLatticePhysCorrDrag2D final : public BlockLatticePhysF2D {
+private:
+ BlockGeometry2D& _blockGeometry;
+ int _material;
+public:
+ BlockLatticePhysCorrDrag2D(BlockLattice2D& blockLattice,
+ BlockGeometry2D& blockGeometry, int material,
+ const UnitConverter& converter);
+ bool operator() (T output[], const int input[]) override;
+};
+
+
+
+
+} // end namespace olb
+
+#endif
--
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