From 94d3e79a8617f88dc0219cfdeedfa3147833719d Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 24 Jun 2019 14:43:36 +0200 Subject: Initialize at openlb-1-3 --- src/functors/lattice/blockLatticeIntegralF2D.h | 184 +++++++++++++++++++++++++ 1 file changed, 184 insertions(+) create mode 100644 src/functors/lattice/blockLatticeIntegralF2D.h (limited to 'src/functors/lattice/blockLatticeIntegralF2D.h') diff --git a/src/functors/lattice/blockLatticeIntegralF2D.h b/src/functors/lattice/blockLatticeIntegralF2D.h new file mode 100644 index 0000000..5e69a2a --- /dev/null +++ b/src/functors/lattice/blockLatticeIntegralF2D.h @@ -0,0 +1,184 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2012 Lukas Baron, Mathias J. Krause, Albert Mink + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. +*/ + +#ifndef BLOCK_LATTICE_INTEGRAL_F_2D_H +#define BLOCK_LATTICE_INTEGRAL_F_2D_H + + +#include "functors/genericF.h" +#include "blockBaseF2D.h" +#include "geometry/blockGeometry2D.h" + +/** Note: Throughout the whole source code directory genericFunctions, the + * template parameters for i/o dimensions are: + * F: S^m -> T^n (S=source, T=target) + */ + +namespace olb { + + +template class BlockLattice2D; +template class BlockIndicatorF2D; + + +/// BlockMax2D returns the max in each component of all points of a certain material +template +class BlockMax2D final : public BlockLatticeF2D { +private: + BlockLatticeF2D& _f; + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockMax2D(BlockLatticeF2D& f, BlockGeometry2D& blockGeometry, + int material); + bool operator() (T output[], const int input[]) override; +}; + + +/// BlockSum2D sums over all cells of a certain material number +template +class BlockSum2D final : public BlockLatticeF2D { +private: + BlockLatticeF2D& _f; + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockSum2D(BlockLatticeF2D& f, BlockGeometry2D& blockGeometry, + int material); + bool operator() (T output[], const int input[]) override; +}; + + +/// BlockIntegral2D +template +class BlockIntegral2D final : public BlockLatticeF2D { +private: + BlockLatticeF2D& _f; + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockIntegral2D(BlockLatticeF2D& f, + BlockGeometry2D& blockGeometry, int material); + bool operator() (T output[], const int input[]) override; +}; + + +/// BlockL1Norm2D returns componentwise the l1 norm +template +class BlockL1Norm2D final : public BlockLatticeF2D { +private: + BlockLatticeF2D& _f; + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockL1Norm2D(BlockLatticeF2D& f, + BlockGeometry2D& blockGeometry, int material); + bool operator() (T output[], const int input[]) override; +}; + + +/// BlockL222D returns componentwise the squared l2-norm +template +class BlockL222D final : public BlockLatticeF2D { +private: + BlockLatticeF2D& _f; + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockL222D(BlockLatticeF2D& f, BlockGeometry2D& blockGeometry, + int material); + bool operator() (T output[], const int input[]) override; +}; + + +/// functor counts to get the discrete surface for a material no. in direction (1,0,0), (0,1,0), (0,0,1), (-1,0,0), (0,-1,0), (0,0,-1) and total surface, then it converts it into phys units +template +class BlockGeometryFaces2D final : public GenericF { +private: + BlockGeometryStructure2D& _blockGeometry; + int _material; + T _latticeL; +public: + template + BlockGeometryFaces2D(BlockGeometryStructure2D& blockGeometry, int material, const UnitConverter& converter); + BlockGeometryFaces2D(BlockGeometryStructure2D& blockGeometry, int material, T latticeL); + bool operator() (T output[], const int input[]) override; +}; + +/// functor counts to get the discrete surface for a smooth indicator circle in direction (1,0,0), (0,1,0), (0,0,1), (-1,0,0), (0,-1,0), (0,0,-1) +/// and total surface, then it converts it into phys units +template +class BlockGeometryFacesIndicator2D final : public GenericF { +private: + BlockGeometryStructure2D& _blockGeometry; + SmoothIndicatorF2D& _indicator; + int _material; + T _latticeL; +public: + BlockGeometryFacesIndicator2D(BlockGeometryStructure2D& blockGeometry, SmoothIndicatorF2D& indicator, + int material, T deltaX); + bool operator() (T output[], const int input[]) override; +}; + + + +/** functor to get pointwise phys force acting on a boundary with a given + * material on local lattice, if globIC is not on + * the local processor, the returned vector is empty + */ +template +class BlockLatticePhysDrag2D final : public BlockLatticePhysF2D { +private: + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockLatticePhysDrag2D(BlockLattice2D& blockLattice, + BlockGeometry2D& blockGeometry, int material, + const UnitConverter& converter); + bool operator() (T output[], const int input[]) override; +}; + + +/** functor to get pointwise phys force acting on a boundary with a given + * material on local lattice, if globIC is not on + * the local processor, the returned vector is empty + * see: Caiazzo, Junk: Boundary Forces in lattice Boltzmann: Analysis of MEA + */ +template +class BlockLatticePhysCorrDrag2D final : public BlockLatticePhysF2D { +private: + BlockGeometry2D& _blockGeometry; + int _material; +public: + BlockLatticePhysCorrDrag2D(BlockLattice2D& blockLattice, + BlockGeometry2D& blockGeometry, int material, + const UnitConverter& converter); + bool operator() (T output[], const int input[]) override; +}; + + + + +} // end namespace olb + +#endif -- cgit v1.2.3