From 94d3e79a8617f88dc0219cfdeedfa3147833719d Mon Sep 17 00:00:00 2001
From: Adrian Kummerlaender
Date: Mon, 24 Jun 2019 14:43:36 +0200
Subject: Initialize at openlb-1-3
---
src/particles/boundaries/materialBoundary3D.hh | 83 ++++++++++++++++++++++++++
1 file changed, 83 insertions(+)
create mode 100644 src/particles/boundaries/materialBoundary3D.hh
(limited to 'src/particles/boundaries/materialBoundary3D.hh')
diff --git a/src/particles/boundaries/materialBoundary3D.hh b/src/particles/boundaries/materialBoundary3D.hh
new file mode 100644
index 0000000..349f13b
--- /dev/null
+++ b/src/particles/boundaries/materialBoundary3D.hh
@@ -0,0 +1,83 @@
+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2014 Thomas Henn, Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef MATERIALBOUNDARY3D_HH
+#define MATERIALBOUNDARY3D_HH
+
+#include
+#include "materialBoundary3D.h"
+
+namespace olb {
+
+template class PARTICLETYPE>
+MaterialBoundary3D::MaterialBoundary3D(
+ SuperGeometry3D& sg)
+ : Boundary3D(),
+ _sg(sg)
+{
+ _matIter = _materials.begin();
+}
+
+template class PARTICLETYPE>
+MaterialBoundary3D::MaterialBoundary3D(
+ SuperGeometry3D& sg,
+ std::set materials)
+ : Boundary3D(),
+ _sg(sg),
+ _materials(materials.begin(),materials.end())
+{
+}
+
+template class PARTICLETYPE>
+void MaterialBoundary3D::applyBoundary(
+ typename std::deque >::iterator& p,
+ ParticleSystem3D& psSys)
+{
+ int latticeR[3] = { 0 };
+ _sg.getCuboidGeometry().get(p->getCuboid()).getFloorLatticeR(latticeR, &p->getPos()[0]);
+ // Read only access to the material numbers of nodes around particle position
+ const BlockGeometryStructure3D& bg = _sg.getExtendedBlockGeometry(
+ _sg.getLoadBalancer().loc(p->getCuboid()));
+ // + overlap is because of lower boundaries, latticeR has to be shifted up
+ int iX = latticeR[0]+_sg.getOverlap();
+ int iY = latticeR[1]+_sg.getOverlap();
+ int iZ = latticeR[2]+_sg.getOverlap();
+ for (_matIter = _materials.begin(); _matIter != _materials.end(); _matIter++) {
+ if (bg.get(iX, iY, iZ) == *_matIter ||
+ bg.get(iX, iY+1, iZ) == *_matIter ||
+ bg.get(iX, iY, iZ+1) == *_matIter ||
+ bg.get(iX, iY+1, iZ+1) == *_matIter ||
+ bg.get(iX+1, iY, iZ) == *_matIter ||
+ bg.get(iX+1, iY+1, iZ) == *_matIter ||
+ bg.get(iX+1, iY, iZ+1) == *_matIter ||
+ bg.get(iX+1, iY+1, iZ+1) == *_matIter
+ ) {
+ p->setActive(false);
+ return;
+ }
+ }
+}
+
+}
+
+#endif /* MATERIALBOUNDARY3D_HH */
--
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