From 94d3e79a8617f88dc0219cfdeedfa3147833719d Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Mon, 24 Jun 2019 14:43:36 +0200 Subject: Initialize at openlb-1-3 --- src/particles/forces/buoyancyForce3D.h | 58 ++++++++++++++++++++++++++++++++++ 1 file changed, 58 insertions(+) create mode 100644 src/particles/forces/buoyancyForce3D.h (limited to 'src/particles/forces/buoyancyForce3D.h') diff --git a/src/particles/forces/buoyancyForce3D.h b/src/particles/forces/buoyancyForce3D.h new file mode 100644 index 0000000..27bb41a --- /dev/null +++ b/src/particles/forces/buoyancyForce3D.h @@ -0,0 +1,58 @@ +/* This file is part of the OpenLB library + * + * Copyright (C) 2013 Thomas Henn, Mathias J. Krause + * E-mail contact: info@openlb.net + * The most recent release of OpenLB can be downloaded at + * + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public + * License along with this program; if not, write to the Free + * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, + * Boston, MA 02110-1301, USA. + */ + +#ifndef BUOYANCYFORCE3D_H_ +#define BUOYANCYFORCE3D_H_ + +#include "particles/particleSystem3D.h" +#include "forces.h" +#include "core/unitConverter.h" +//#include "../../functors/superLatticeLocalF3D.h" + + +namespace olb { + +template class PARTICLETYPE> +class ParticleSystem3D; + +template class PARTICLETYPE, typename DESCRIPTOR> +class BuoyancyForce3D: public Force3D { + +public: + BuoyancyForce3D(UnitConverter const& converter, std::vector direction, + T g = 9.81); + ~BuoyancyForce3D() override { }; + void applyForce(typename std::deque >::iterator p, int pInt, + ParticleSystem3D& psSys) override; + +// void computeForce(int pInt, ParticleSystem3D* psSys, +// T force[3]); +private: + std::vector _direction; + T _g; + T _physDensity; +}; + +} + +#endif /* BUOYANCYFORCE3D_H_ */ -- cgit v1.2.3