From 94d3e79a8617f88dc0219cfdeedfa3147833719d Mon Sep 17 00:00:00 2001
From: Adrian Kummerlaender
Date: Mon, 24 Jun 2019 14:43:36 +0200
Subject: Initialize at openlb-1-3
---
src/particles/forces/buoyancyForce3D.h | 58 ++++++++++++++++++++++++++++++++++
1 file changed, 58 insertions(+)
create mode 100644 src/particles/forces/buoyancyForce3D.h
(limited to 'src/particles/forces/buoyancyForce3D.h')
diff --git a/src/particles/forces/buoyancyForce3D.h b/src/particles/forces/buoyancyForce3D.h
new file mode 100644
index 0000000..27bb41a
--- /dev/null
+++ b/src/particles/forces/buoyancyForce3D.h
@@ -0,0 +1,58 @@
+/* This file is part of the OpenLB library
+ *
+ * Copyright (C) 2013 Thomas Henn, Mathias J. Krause
+ * E-mail contact: info@openlb.net
+ * The most recent release of OpenLB can be downloaded at
+ *
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public
+ * License along with this program; if not, write to the Free
+ * Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
+ * Boston, MA 02110-1301, USA.
+ */
+
+#ifndef BUOYANCYFORCE3D_H_
+#define BUOYANCYFORCE3D_H_
+
+#include "particles/particleSystem3D.h"
+#include "forces.h"
+#include "core/unitConverter.h"
+//#include "../../functors/superLatticeLocalF3D.h"
+
+
+namespace olb {
+
+template class PARTICLETYPE>
+class ParticleSystem3D;
+
+template class PARTICLETYPE, typename DESCRIPTOR>
+class BuoyancyForce3D: public Force3D {
+
+public:
+ BuoyancyForce3D(UnitConverter const& converter, std::vector direction,
+ T g = 9.81);
+ ~BuoyancyForce3D() override { };
+ void applyForce(typename std::deque >::iterator p, int pInt,
+ ParticleSystem3D& psSys) override;
+
+// void computeForce(int pInt, ParticleSystem3D* psSys,
+// T force[3]);
+private:
+ std::vector _direction;
+ T _g;
+ T _physDensity;
+};
+
+}
+
+#endif /* BUOYANCYFORCE3D_H_ */
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