/* This file is part of the OpenLB library * * Copyright (C) 2006, 2016 Robin Trunk * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * Generic version of the collision, which modifies the particle * distribution functions, by Orestis Malaspinas. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "core/postProcessing.h" #include "core/blockLattice3D.h" namespace olb { /** * This class interpolates missing f_i from values * near the boundary to get a more stable outflow * condition for the density. It is assumed that the * next two cells in direction of this f_i have * viable values. */ template class ConvectionBoundaryProcessor3D : public LocalPostProcessor3D { public: ConvectionBoundaryProcessor3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_, int discreteNormalX_, int discreteNormalY_, int discreteNormalZ_); int extent() const override { return 0; } int extent(int whichDirection) const override { return 0; } void process(BlockLattice3D& blockLattice) override; void processSubDomain ( BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_ , int z0_, int z1_) override; private: int interpolationPop[DESCRIPTOR::q]; int x0, x1, y0, y1, z0, z1; }; template class ConvectionBoundaryProcessorGenerator3D : public PostProcessorGenerator3D { public: ConvectionBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_, int discreteNormalX_, int discreteNormalY_, int discreteNormalZ_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int discreteNormalX; int discreteNormalY; int discreteNormalZ; }; /** * This class copies missing values in the * external field from the neighbour in normal direction. * Therefore it is assumed this neighbour is a fluid cell. */ template class ExtFieldBoundaryProcessor3D : public LocalPostProcessor3D { public: ExtFieldBoundaryProcessor3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_, int discreteNormalX_, int discreteNormalY_, int discreteNormalZ_, int offset_); int extent() const override { return 0; } int extent(int whichDirection) const override { return 0; } void process(BlockLattice3D& blockLattice) override; void processSubDomain ( BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_ , int z0_, int z1_) override; private: int x0, x1, y0, y1, z0, z1; int discreteNormalX, discreteNormalY, discreteNormalZ; int offset; bool par; }; template class ExtFieldBoundaryProcessorGenerator3D : public PostProcessorGenerator3D { public: ExtFieldBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_, int discreteNormalX_, int discreteNormalY_, int discreteNormalZ_, int offset_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int discreteNormalX, discreteNormalY, discreteNormalZ; int offset; }; /** * This class resets some values of the distribution * on the boundary that can have arbitrary values * to be zero and thus ensures a correct computation * of the density that is about to leave the domain. */ template class ZeroDistributionBoundaryProcessor3D : public LocalPostProcessor3D { public: ZeroDistributionBoundaryProcessor3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_, int discreteNormalX_, int discreteNormalY_, int discreteNormalZ_); int extent() const override { return 0; } int extent(int whichDirection) const override { return 0; } void process(BlockLattice3D& blockLattice) override; void processSubDomain ( BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_ , int z0_, int z1_) override; private: int resetPop[DESCRIPTOR::q]; int x0, x1, y0, y1, z0, z1; }; template class ZeroDistributionBoundaryProcessorGenerator3D : public PostProcessorGenerator3D { public: ZeroDistributionBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_, int z0_, int z1_, int discreteNormalX_, int discreteNormalY_, int discreteNormalZ_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int discreteNormalX; int discreteNormalY; int discreteNormalZ; }; }