/* This file is part of the OpenLB library
*
* Copyright (C) 2006, 2016 Robin Trunk
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* Generic version of the collision, which modifies the particle
* distribution functions, by Orestis Malaspinas.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "core/postProcessing.h"
#include "core/blockLattice3D.h"
namespace olb {
/**
* This class interpolates missing f_i from values
* near the boundary to get a more stable outflow
* condition for the density. It is assumed that the
* next two cells in direction of this f_i have
* viable values.
*/
template
class ConvectionBoundaryProcessor3D : public LocalPostProcessor3D {
public:
ConvectionBoundaryProcessor3D(int x0_, int x1_, int y0_, int y1_, int z0_,
int z1_, int discreteNormalX_,
int discreteNormalY_, int discreteNormalZ_);
int extent() const override
{
return 0;
}
int extent(int whichDirection) const override
{
return 0;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain ( BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_ , int z0_, int z1_) override;
private:
int interpolationPop[DESCRIPTOR::q];
int x0, x1, y0, y1, z0, z1;
};
template
class ConvectionBoundaryProcessorGenerator3D : public PostProcessorGenerator3D {
public:
ConvectionBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_,
int z0_, int z1_, int discreteNormalX_,
int discreteNormalY_, int discreteNormalZ_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int discreteNormalX;
int discreteNormalY;
int discreteNormalZ;
};
/**
* This class copies missing values in the
* external field from the neighbour in normal direction.
* Therefore it is assumed this neighbour is a fluid cell.
*/
template
class ExtFieldBoundaryProcessor3D : public LocalPostProcessor3D {
public:
ExtFieldBoundaryProcessor3D(int x0_, int x1_, int y0_, int y1_, int z0_,
int z1_, int discreteNormalX_, int discreteNormalY_,
int discreteNormalZ_, int offset_);
int extent() const override
{
return 0;
}
int extent(int whichDirection) const override
{
return 0;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain ( BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_ , int z0_, int z1_) override;
private:
int x0, x1, y0, y1, z0, z1;
int discreteNormalX, discreteNormalY, discreteNormalZ;
int offset;
bool par;
};
template
class ExtFieldBoundaryProcessorGenerator3D : public PostProcessorGenerator3D {
public:
ExtFieldBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_, int z0_,
int z1_, int discreteNormalX_, int discreteNormalY_,
int discreteNormalZ_, int offset_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int discreteNormalX, discreteNormalY, discreteNormalZ;
int offset;
};
/**
* This class resets some values of the distribution
* on the boundary that can have arbitrary values
* to be zero and thus ensures a correct computation
* of the density that is about to leave the domain.
*/
template
class ZeroDistributionBoundaryProcessor3D : public LocalPostProcessor3D {
public:
ZeroDistributionBoundaryProcessor3D(int x0_, int x1_, int y0_, int y1_, int z0_,
int z1_, int discreteNormalX_, int discreteNormalY_,
int discreteNormalZ_);
int extent() const override
{
return 0;
}
int extent(int whichDirection) const override
{
return 0;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain ( BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_ , int z0_, int z1_) override;
private:
int resetPop[DESCRIPTOR::q];
int x0, x1, y0, y1, z0, z1;
};
template
class ZeroDistributionBoundaryProcessorGenerator3D : public PostProcessorGenerator3D {
public:
ZeroDistributionBoundaryProcessorGenerator3D(int x0_, int x1_, int y0_, int y1_,
int z0_, int z1_, int discreteNormalX_,
int discreteNormalY_, int discreteNormalZ_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int discreteNormalX;
int discreteNormalY;
int discreteNormalZ;
};
}