/* This file is part of the OpenLB library * * Copyright (C) 2012, 2016 Jonas Kratzke, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** \file * A helper for initialising 2D boundaries -- header file. */ #ifndef OFF_BOUNDARY_CONDITION_2D_H #define OFF_BOUNDARY_CONDITION_2D_H #include #include "core/blockLatticeStructure2D.h" #include "core/blockLatticeStructure2D.h" #include "offBoundaryCondition2D.h" #include "dynamics/dynamics.h" #include "geometry/blockGeometryStatistics2D.h" #include "io/stlReader.h" namespace olb { /** * This class provides a general off lattice boundary condition */ template class OffLatticeBoundaryCondition2D { protected: T _epsFraction; public: virtual ~OffLatticeBoundaryCondition2D() { } /// Using Bouzidi BC OnePoint corresponds to Bounce Back and TwoPoint to linear interpolation virtual void addOnePointZeroVelocityBoundary(int iX, int iY, int iPop, T dist) =0; virtual void addTwoPointZeroVelocityBoundary(int iX, int iY, int iPop, T dist) =0; virtual void addOnePointVelocityBoundary(int iX, int iY, int iPop, T dist) =0; virtual void addTwoPointVelocityBoundary(int iX, int iY, int iPop, T dist) =0; virtual void addOffDynamics(int iX, int iY, T location[DESCRIPTOR::d]) =0; virtual void addOffDynamics(int iX, int iY, T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]) =0; virtual void addOffDynamics(BlockIndicatorF2D& indicator) =0; virtual void addZeroVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int iX, int iY, int iPop, T dist) =0; virtual void addZeroVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int iX, int iY, BlockIndicatorF2D& bulkIndicator, IndicatorF2D& geometryIndicator) =0; virtual void addZeroVelocityBoundary(BlockIndicatorF2D& boundaryIndicator, BlockIndicatorF2D& bulkIndicator, IndicatorF2D& geometryIndicator) =0; virtual void addZeroVelocityBoundary(BlockIndicatorF2D& boundaryIndicator, BlockIndicatorF2D& bulkIndicator) =0; virtual void addVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int x, int y, int iPop, T dist) =0; virtual void addVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int iX, int iY, BlockIndicatorF2D& bulkIndicator, IndicatorF2D& geometryIndicator) =0; virtual void addVelocityBoundary(BlockIndicatorF2D& boundaryIndicator, BlockIndicatorF2D& bulkIndicator, IndicatorF2D& geometryIndicator) =0; virtual void addVelocityBoundary(BlockIndicatorF2D& boundaryIndicator, BlockIndicatorF2D& bulkIndicator) =0; virtual void addPressureBoundary(BlockIndicatorF2D& boundaryIndicator, BlockIndicatorF2D& bulkIndicator, IndicatorF2D& geometryIndicator) =0; virtual void addPressureBoundary(BlockIndicatorF2D& boundaryIndicator, BlockIndicatorF2D& bulkIndicator) =0; virtual void defineU(int iX, int iY, int iPop, const T u[DESCRIPTOR::d]) =0; virtual void defineU(BlockIndicatorF2D& indicator, BlockIndicatorF2D& bulkIndicator, AnalyticalF2D& u) =0; virtual void defineRho(int iX, int iY, int iPop, const T rho) =0; virtual void defineRho(BlockIndicatorF2D& indicator, BlockIndicatorF2D& bulkIndicator, AnalyticalF2D& rho) =0; /** * \name Convenience wrappers for boundary functions * \{ **/ void addOffDynamics(BlockGeometryStructure2D& blockGeometryStructure, int material); void addZeroVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int iX, int iY, IndicatorF2D& geometryIndicator, std::vector bulkMaterials = std::vector(1,1)); void addZeroVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int material, IndicatorF2D& geometryIndicator, std::vector bulkMaterials = std::vector(1,1)); void addZeroVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int material, std::vector bulkMaterials = std::vector(1,1)); void addVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int iX, int iY, IndicatorF2D& geometryIndicator, std::vector bulkMaterials = std::vector(1,1)); void addVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int material, IndicatorF2D& geometryIndicator, std::vector bulkMaterials = std::vector(1,1)); void addVelocityBoundary(BlockGeometryStructure2D& blockGeometryStructure, int material, std::vector bulkMaterials = std::vector(1,1)); void addPressureBoundary(BlockGeometryStructure2D& blockGeometryStructure, int material, IndicatorF2D& geometryIndicator, std::vector bulkMaterials = std::vector(1,1)); void addPressureBoundary(BlockGeometryStructure2D& blockGeometryStructure, int material, std::vector bulkMaterials = std::vector(1,1)); void defineU(BlockGeometryStructure2D& blockGeometryStructure, int material, AnalyticalF2D& u, std::vector bulkMaterials = std::vector(1,1) ); void defineRho(BlockGeometryStructure2D& blockGeometryStructure, int material, AnalyticalF2D& rho, std::vector bulkMaterials = std::vector(1,1) ); ///\} virtual BlockLatticeStructure2D& getBlock() =0; virtual BlockLatticeStructure2D const& getBlock() const =0; virtual void outputOn() =0; virtual void outputOff() =0; }; ////////// Factory functions ////////////////////////////////////////////////// /** * Create specific off lattice boundary conditions */ template > OffLatticeBoundaryCondition2D* createBouzidiBoundaryCondition2D(BlockLatticeStructure2D& block); template OffLatticeBoundaryCondition2D* createBounceBackBoundaryCondition2D(BlockLatticeStructure2D& block) { return createBounceBackBoundaryCondition2D(block); } } #endif