/* This file is part of the OpenLB library * * Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** \file * A helper for initialising 3D boundaries -- generic implementation. */ #ifndef OFF_BOUNDARY_CONDITION_3D_HH #define OFF_BOUNDARY_CONDITION_3D_HH #include "offBoundaryCondition3D.h" #include "offBoundaryInstantiator3D.h" #include "offBoundaryPostProcessors3D.h" #include "functors/lattice/indicator/blockIndicatorF3D.h" namespace olb { /** * Boundary Managers provide specific Boundary Processors by creating them */ template class BouzidiBoundaryManager3D { public: static PostProcessorGenerator3D* getOnePointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); static PostProcessorGenerator3D* getTwoPointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); static PostProcessorGenerator3D* getOnePointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); static PostProcessorGenerator3D* getTwoPointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist); static Dynamics* getOffDynamics(T location[DESCRIPTOR::d]); static Dynamics* getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]); }; ////////// BouzidiBoundaryManager3D ///////////////////////////////////////// template PostProcessorGenerator3D* BouzidiBoundaryManager3D:: getOnePointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) { return new ZeroVelocityBounceBackPostProcessorGenerator3D (x, y, z, iPop, dist); } template PostProcessorGenerator3D* BouzidiBoundaryManager3D:: getTwoPointZeroVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) { return new ZeroVelocityBouzidiLinearPostProcessorGenerator3D (x, y, z, iPop, dist); } template PostProcessorGenerator3D* BouzidiBoundaryManager3D:: getOnePointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) { return new VelocityBounceBackPostProcessorGenerator3D (x, y, z, iPop, dist); } template PostProcessorGenerator3D* BouzidiBoundaryManager3D:: getTwoPointVelocityBoundaryProcessor(int x, int y, int z, int iPop, T dist) { return new VelocityBouzidiLinearPostProcessorGenerator3D (x, y, z, iPop, dist); } template Dynamics* BouzidiBoundaryManager3D:: getOffDynamics(T location[DESCRIPTOR::d]) { return new OffDynamics(location); } template Dynamics* BouzidiBoundaryManager3D:: getOffDynamics(T location[DESCRIPTOR::d], T distances[DESCRIPTOR::q]) { return new OffDynamics(location, distances); } ////////// Convenience wrappers for boundary functions //////////////////////// template void OffLatticeBoundaryCondition3D::addOffDynamics( BlockGeometryStructure3D& blockGeometryStructure, int material) { BlockIndicatorMaterial3D indicator(blockGeometryStructure, material); addOffDynamics(indicator); } template void OffLatticeBoundaryCondition3D::addZeroVelocityBoundary( BlockGeometryStructure3D& blockGeometryStructure, int material, IndicatorF3D& geometryIndicator, std::vector bulkMaterials) { BlockIndicatorMaterial3D bulkIndicator(blockGeometryStructure, bulkMaterials); BlockIndicatorMaterial3D boundaryIndicator(blockGeometryStructure, material); addZeroVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator); } template void OffLatticeBoundaryCondition3D::addVelocityBoundary( BlockGeometryStructure3D& blockGeometryStructure, int material, IndicatorF3D& geometryIndicator, std::vector bulkMaterials) { BlockIndicatorMaterial3D boundaryIndicator(blockGeometryStructure, material); BlockIndicatorMaterial3D bulkIndicator(blockGeometryStructure, bulkMaterials); addVelocityBoundary(boundaryIndicator, bulkIndicator, geometryIndicator); } template void OffLatticeBoundaryCondition3D::defineU( BlockGeometryStructure3D& blockGeometryStructure, int material, AnalyticalF3D& u, std::vector bulkMaterials) { BlockIndicatorMaterial3D indicator(blockGeometryStructure, material); BlockIndicatorMaterial3D bulkIndicator(blockGeometryStructure, bulkMaterials); defineU(indicator, bulkIndicator, u); } ////////// Factory functions ////////////////////////////////////////////////// template OffLatticeBoundaryCondition3D* createBouzidiBoundaryCondition3D(BlockLatticeStructure3D& block) { return new OffBoundaryConditionInstantiator3D < T, DESCRIPTOR, BouzidiBoundaryManager3D > (block); } } // namespace olb #endif