/* This file is part of the OpenLB library * * Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef OFF_BOUNDARY_POST_PROCESSORS_3D_H #define OFF_BOUNDARY_POST_PROCESSORS_3D_H #include "core/postProcessing.h" #include "core/blockLattice3D.h" namespace olb { /** * This class computes the Linear Bouzidi BC */ template class ZeroVelocityBouzidiLinearPostProcessor3D : public LocalPostProcessor3D { public: ZeroVelocityBouzidiLinearPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_); int extent() const override { return 1; } int extent(int whichDirection) const override { return 1; } void process(BlockLattice3D& blockLattice) override; void processSubDomain(BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override; private: int x, y, z; int xN, yN, zN, xB, yB, zB; int iPop, opp, iPop2; T q, dist; }; template class ZeroVelocityBounceBackPostProcessor3D : public LocalPostProcessor3D { public: ZeroVelocityBounceBackPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_); int extent() const override { return 1; } int extent(int whichDirection) const override { return 1; } void process(BlockLattice3D& blockLattice) override; void processSubDomain(BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override; private: int x, y, z; int xN, yN, zN; int iPop, opp; T dist; }; template class VelocityBouzidiLinearPostProcessor3D : public LocalPostProcessor3D { public: VelocityBouzidiLinearPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_); int extent() const override { return 1; } int extent(int whichDirection) const override { return 1; } void process(BlockLattice3D& blockLattice) override; void processSubDomain(BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override; private: int x, y, z; int xN, yN, zN, xB, yB, zB; int iPop, opp, iPop2; T q, dist; T ufrac; }; template class VelocityBounceBackPostProcessor3D : public LocalPostProcessor3D { public: VelocityBounceBackPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_); int extent() const override { return 1; } int extent(int whichDirection) const override { return 1; } void process(BlockLattice3D& blockLattice) override; void processSubDomain(BlockLattice3D& blockLattice, int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override; private: int x, y, z; int xN, yN, zN; int iPop, opp; T dist; }; /** * Linear Bouzidi BC Generator */ template class ZeroVelocityBouzidiLinearPostProcessorGenerator3D : public PostProcessorGenerator3D { public: ZeroVelocityBouzidiLinearPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int x, y, z; int iPop; T dist; }; template class ZeroVelocityBounceBackPostProcessorGenerator3D : public PostProcessorGenerator3D { public: ZeroVelocityBounceBackPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int x, y, z; int iPop; T dist; }; template class VelocityBouzidiLinearPostProcessorGenerator3D : public PostProcessorGenerator3D { public: VelocityBouzidiLinearPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int x, y, z; int iPop; T dist; }; template class VelocityBounceBackPostProcessorGenerator3D : public PostProcessorGenerator3D { public: VelocityBounceBackPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_); PostProcessor3D* generate() const override; PostProcessorGenerator3D* clone() const override; private: int x, y, z; int iPop; T dist; }; } #endif