/* This file is part of the OpenLB library
*
* Copyright (C) 2012 Jonas Kratzke, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef OFF_BOUNDARY_POST_PROCESSORS_3D_H
#define OFF_BOUNDARY_POST_PROCESSORS_3D_H
#include "core/postProcessing.h"
#include "core/blockLattice3D.h"
namespace olb {
/**
* This class computes the Linear Bouzidi BC
*/
template
class ZeroVelocityBouzidiLinearPostProcessor3D : public LocalPostProcessor3D {
public:
ZeroVelocityBouzidiLinearPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
int extent() const override
{
return 1;
}
int extent(int whichDirection) const override
{
return 1;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain(BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
private:
int x, y, z;
int xN, yN, zN, xB, yB, zB;
int iPop, opp, iPop2;
T q, dist;
};
template
class ZeroVelocityBounceBackPostProcessor3D : public LocalPostProcessor3D {
public:
ZeroVelocityBounceBackPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
int extent() const override
{
return 1;
}
int extent(int whichDirection) const override
{
return 1;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain(BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
private:
int x, y, z;
int xN, yN, zN;
int iPop, opp;
T dist;
};
template
class VelocityBouzidiLinearPostProcessor3D : public LocalPostProcessor3D {
public:
VelocityBouzidiLinearPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
int extent() const override
{
return 1;
}
int extent(int whichDirection) const override
{
return 1;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain(BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
private:
int x, y, z;
int xN, yN, zN, xB, yB, zB;
int iPop, opp, iPop2;
T q, dist;
T ufrac;
};
template
class VelocityBounceBackPostProcessor3D : public LocalPostProcessor3D {
public:
VelocityBounceBackPostProcessor3D(int x_, int y_, int z_, int iPop_, T dist_);
int extent() const override
{
return 1;
}
int extent(int whichDirection) const override
{
return 1;
}
void process(BlockLattice3D& blockLattice) override;
void processSubDomain(BlockLattice3D& blockLattice,
int x0_, int x1_, int y0_, int y1_, int z0_, int z1_ ) override;
private:
int x, y, z;
int xN, yN, zN;
int iPop, opp;
T dist;
};
/**
* Linear Bouzidi BC Generator
*/
template
class ZeroVelocityBouzidiLinearPostProcessorGenerator3D : public PostProcessorGenerator3D {
public:
ZeroVelocityBouzidiLinearPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int x, y, z;
int iPop;
T dist;
};
template
class ZeroVelocityBounceBackPostProcessorGenerator3D : public PostProcessorGenerator3D {
public:
ZeroVelocityBounceBackPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int x, y, z;
int iPop;
T dist;
};
template
class VelocityBouzidiLinearPostProcessorGenerator3D : public PostProcessorGenerator3D {
public:
VelocityBouzidiLinearPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int x, y, z;
int iPop;
T dist;
};
template
class VelocityBounceBackPostProcessorGenerator3D : public PostProcessorGenerator3D {
public:
VelocityBounceBackPostProcessorGenerator3D(int x_, int y_, int z_, int iPop_, T dist_);
PostProcessor3D* generate() const override;
PostProcessorGenerator3D* clone() const override;
private:
int x, y, z;
int iPop;
T dist;
};
}
#endif