/* This file is part of the OpenLB library * * Copyright (C) 2014 Peter Weisbrod, Albert Mink, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ /** \file * Mother class of SuperGeometry3D and SuperLattice3D -- generic implementation. */ #ifndef SUPER_STRUCTURE_3D_HH #define SUPER_STRUCTURE_3D_HH #include "geometry/cuboidGeometry3D.h" #include "communication/loadBalancer.h" #include "communication/superStructure3D.h" namespace olb { template SuperStructure3D::SuperStructure3D(CuboidGeometry3D& cuboidGeometry, LoadBalancer& loadBalancer, int overlap) : _cuboidGeometry(cuboidGeometry), _loadBalancer(loadBalancer), _overlap(overlap), _communicator(*this), _communicationNeeded(true), clout(std::cout,"SuperGeometry3D") { } template SuperStructure3D::SuperStructure3D(int overlap) : SuperStructure3D( *(new CuboidGeometry3D ()), *(new LoadBalancer ()), overlap) { } template CuboidGeometry3D& SuperStructure3D::getCuboidGeometry() { return _cuboidGeometry; } template CuboidGeometry3D const& SuperStructure3D::getCuboidGeometry() const { return _cuboidGeometry; } template int SuperStructure3D::getOverlap() { return _overlap; } template int SuperStructure3D::getOverlap() const { return _overlap; } template LoadBalancer& SuperStructure3D::getLoadBalancer() { return _loadBalancer; } template LoadBalancer const& SuperStructure3D::getLoadBalancer() const { return _loadBalancer; } template void SuperStructure3D::communicate(bool verbose) { if (_communicationNeeded) { if (verbose) { clout << "Communicate ..." << std::endl; } _communicator.send(); _communicator.receive(); _communicator.write(); _communicationNeeded = false; if (verbose) { clout << "Communicate ...ok" << std::endl; } } } template void SuperStructure3D::initCommunication() { _communicator.init_nh(); _communicator.init(); } } // namespace olb #endif