/* This file is part of the OpenLB library
*
* Copyright (C) 2014 Peter Weisbrod, Albert Mink, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/** \file
* Mother class of SuperGeometry3D and SuperLattice3D -- generic implementation.
*/
#ifndef SUPER_STRUCTURE_3D_HH
#define SUPER_STRUCTURE_3D_HH
#include "geometry/cuboidGeometry3D.h"
#include "communication/loadBalancer.h"
#include "communication/superStructure3D.h"
namespace olb {
template
SuperStructure3D::SuperStructure3D(CuboidGeometry3D& cuboidGeometry,
LoadBalancer& loadBalancer, int overlap)
: _cuboidGeometry(cuboidGeometry),
_loadBalancer(loadBalancer),
_overlap(overlap),
_communicator(*this),
_communicationNeeded(true),
clout(std::cout,"SuperGeometry3D")
{
}
template
SuperStructure3D::SuperStructure3D(int overlap)
: SuperStructure3D(
*(new CuboidGeometry3D ()),
*(new LoadBalancer ()),
overlap)
{
}
template
CuboidGeometry3D& SuperStructure3D::getCuboidGeometry()
{
return _cuboidGeometry;
}
template
CuboidGeometry3D const& SuperStructure3D::getCuboidGeometry() const
{
return _cuboidGeometry;
}
template
int SuperStructure3D::getOverlap()
{
return _overlap;
}
template
int SuperStructure3D::getOverlap() const
{
return _overlap;
}
template
LoadBalancer& SuperStructure3D::getLoadBalancer()
{
return _loadBalancer;
}
template
LoadBalancer const& SuperStructure3D::getLoadBalancer() const
{
return _loadBalancer;
}
template
void SuperStructure3D::communicate(bool verbose)
{
if (_communicationNeeded) {
if (verbose) {
clout << "Communicate ..." << std::endl;
}
_communicator.send();
_communicator.receive();
_communicator.write();
_communicationNeeded = false;
if (verbose) {
clout << "Communicate ...ok" << std::endl;
}
}
}
template
void SuperStructure3D::initCommunication()
{
_communicator.init_nh();
_communicator.init();
}
} // namespace olb
#endif