/* This file is part of the OpenLB library * * Copyright (C) 2014-2016 Cyril Masquelier, Mathias J. Krause, Albert Mink * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef SMOOTH_INDICATOR_F_3D_H #define SMOOTH_INDICATOR_F_3D_H #include #include "smoothIndicatorBaseF3D.h" #include "io/xmlReader.h" #include "core/blockData3D.h" #include "core/unitConverter.h" #include "functors/analytical/indicator/indicatorBaseF2D.h" #include "functors/analytical/indicator/indicatorBaseF3D.h" namespace olb { /// implements a smooth particle cuboid in 3D with an _epsilon sector. template class SmoothIndicatorCuboid3D final: public SmoothIndicatorF3D { private: S _xLength; S _yLength; S _zLength; public: SmoothIndicatorCuboid3D(Vector center, S xLength, S yLength, S zLength, S epsilon, Vector theta = Vector (0.,0.,0.), S density=0, Vector vel = Vector (0.,0.,0.)); bool operator()(T output[],const S input[]) override; }; /// implements a smooth sphere in 3D with an _epsilon sector template class SmoothIndicatorSphere3D final: public SmoothIndicatorF3D { private: S _radius; public: SmoothIndicatorSphere3D(Vector center, S radius, S epsilon, S density=0, Vector vel = Vector (0.,0.,0.)); bool operator()(T output[], const S input[]) override; }; /// implements a smooth particle cylinder in 3D with an _epsilon sector. template class SmoothIndicatorCylinder3D final: public SmoothIndicatorF3D { private: S _radius; S _length; void initIndicatorCylinder3D(Vector normal, Vector theta, S density, Vector vel); public: SmoothIndicatorCylinder3D(Vector pointA, Vector pointB, S radius, S epsilon, Vector theta = Vector (0.,0.,0.), S density=0, Vector vel = Vector (0.,0.,0.)); SmoothIndicatorCylinder3D(Vector center, Vector normal, S radius, S length, S epsilon, Vector theta = Vector (0.,0.,0.), S density=0, Vector vel = Vector (0.,0.,0.)); bool operator()(T output[], const S input[]) override; }; /// implements a smooth particle cone in 3D with an _epsilon sector template class SmoothIndicatorCone3D : public SmoothIndicatorF3D { private: S _length; S _radiusA; S _radiusB; void initIndicatorCone3D(Vector normal, Vector theta, S density, Vector vel); public: SmoothIndicatorCone3D(Vector pointA, Vector pointB, S radiusA, S radiusB, S epsilon, Vector theta = Vector (0.,0.,0.), S density=0, Vector vel = Vector (0.,0.,0.)); SmoothIndicatorCone3D(Vector center, Vector normal, S lenght, S radiusA, S radiusB, S epsilon, Vector theta = Vector (0.,0.,0.), S density=0, Vector vel = Vector (0.,0.,0.)); bool operator() (T output[], const S input[]) override; }; } #endif