/* This file is part of the OpenLB library
*
* Copyright (C) Adrian Kummerlaender
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BLOCK_AVERAGE_3D_HH
#define BLOCK_AVERAGE_3D_HH
#include "blockAverage3D.h"
namespace olb {
template
BlockAverage3D::BlockAverage3D(BlockF3D& f,
BlockIndicatorF3D& indicatorF)
: BlockSum3D(f, indicatorF)
{
this->getName() = "BlockAverage("+f.getName()+")";
}
template
bool BlockAverage3D::operator() (W output[], const int input[])
{
for (int i = 0; i < this->getTargetDim(); ++i) {
output[i] = W(0);
}
const bool result = BlockSum3D::operator()(output, input);
for (int i = 0; i < this->getTargetDim()-1; ++i) {
output[i] /= output[this->getTargetDim()-1];
}
return result;
}
}
#endif