/* This file is part of the OpenLB library * * Copyright (C) Adrian Kummerlaender * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef BLOCK_AVERAGE_3D_HH #define BLOCK_AVERAGE_3D_HH #include "blockAverage3D.h" namespace olb { template BlockAverage3D::BlockAverage3D(BlockF3D& f, BlockIndicatorF3D& indicatorF) : BlockSum3D(f, indicatorF) { this->getName() = "BlockAverage("+f.getName()+")"; } template bool BlockAverage3D::operator() (W output[], const int input[]) { for (int i = 0; i < this->getTargetDim(); ++i) { output[i] = W(0); } const bool result = BlockSum3D::operator()(output, input); for (int i = 0; i < this->getTargetDim()-1; ++i) { output[i] /= output[this->getTargetDim()-1]; } return result; } } #endif