/* This file is part of the OpenLB library
*
* Copyright (C) 2012-2017 Lukas Baron, Mathias J. Krause,
* Albert Mink, Adrian Kummeränder
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BLOCK_LATTICE_INTEGRAL_F_3D_HH
#define BLOCK_LATTICE_INTEGRAL_F_3D_HH
#include
#include
#include "blockLatticeIntegralF3D.h"
#include "blockLatticeLocalF3D.h"
#include "blockGeometryFaces3D.h"
#include "blockCalcF3D.h" // for IdentityF
#include "core/blockLattice3D.h"
#include "core/olbDebug.h"
namespace olb {
template
BlockL1Norm3D::BlockL1Norm3D(BlockLatticeF3D& f,
BlockGeometry3D& blockGeometry, int material)
: BlockLatticeF3D(f.getBlockLattice(),f.getTargetDim()),
_f(f), _blockGeometry(blockGeometry), _material(material)
{
this->getName() = "L1("+_f.getName()+")";
}
template
bool BlockL1Norm3D::operator() (T output[], const int input[])
{
BlockIdentity3D ff(_f); // exists only to prevent f from being deleted
T outputTmp[this->getTargetDim()];
for (int i = 0; i < this->getTargetDim(); ++i) {
output[i] = T(0);
for (int iX = 0; iX < _f.getBlockLattice().getNx(); ++iX) {
for (int iY = 0; iY < _f.getBlockLattice().getNy(); ++iY) {
for (int iZ = 0; iZ < _f.getBlockLattice().getNz(); ++iZ) {
if (this->_blockGeometry.getMaterial(iX, iY, iZ) == _material) {
_f(outputTmp,iX, iY, iZ);
T tmp = fabs(outputTmp[i]);
if (tmp > output[i]) {
output[i] = tmp;
}
}
}
}
}
}
return true;
}
template
BlockL223D::BlockL223D(BlockLatticeF3D& f,
BlockGeometry3D& blockGeometry, int material)
: BlockLatticeF3D(f.getBlockLattice(),f.getTargetDim()),
_f(f), _blockGeometry(blockGeometry), _material(material)
{
this->getName() = "L22("+f.getName()+")";
}
template
bool BlockL223D::operator() (T output[], const int input[])
{
// f.getBlockLattice().communicate();
// CuboidGeometry3D& cGeometry = f.getBlockLattice().get_cGeometry();
// loadBalancer& load = f.getBlockLattice().get_load();
output[0]=0;
// for (int i=0; in; i++) {
// for (int iC=0; iCblockGeometry.getDeltaR(),3);
// for (int iX=0; iXblockGeometry.get_material(globX, globY, globZ) == material) {
// tmp[i]+=f(load.glob(iC),iX,iY,iZ)[i]*f(load.glob(iC),iX,iY,iZ)[i]*weight;
// }
// }
// }
// }
// }
//#ifdef PARALLEL_MODE_MPI
// singleton::mpi().reduceAndBcast(tmp[i], MPI_SUM);
//#endif
// }
return true;
}
template
BlockLatticePhysDrag3D::BlockLatticePhysDrag3D(
BlockLatticeStructure3D& blockLattice,
BlockIndicatorF3D& indicatorF,
const UnitConverter& converter)
: BlockLatticePhysF3D(blockLattice, converter, 3),
_indicatorF(indicatorF),
_facesF(indicatorF, converter.getConversionFactorLength()),
_pBoundForceF(blockLattice, indicatorF, converter),
_sumF(_pBoundForceF, indicatorF),
_factor(2./( converter.getPhysDensity()*converter.getCharPhysVelocity()*converter.getCharPhysVelocity() ))
{
this->getName() = "physDrag";
}
template
bool BlockLatticePhysDrag3D::operator() (T output[], const int input[])
{
T faces[7] = { };
T sum[4] = { };
_sumF(sum, input);
_facesF(faces, input);
output[0] = _factor * sum[0] / faces[0];
output[1] = _factor * sum[1] / faces[1];
output[2] = _factor * sum[2] / faces[2];
return true;
}
template
BlockLatticePhysCorrDrag3D::BlockLatticePhysCorrDrag3D(
BlockLatticeStructure3D& blockLattice,
BlockIndicatorF3D& indicatorF,
const UnitConverter& converter)
: BlockLatticePhysF3D(blockLattice, converter, 3),
_indicatorF(indicatorF),
_facesF(indicatorF, converter.getConversionFactorLength()),
_pBoundForceF(blockLattice, indicatorF, converter),
_sumF(_pBoundForceF, indicatorF),
_factor(2./( converter.getPhysDensity()*converter.getCharPhysVelocity()*converter.getCharPhysVelocity() ))
{
this->getName() = "physCorrDrag";
}
template
bool BlockLatticePhysCorrDrag3D::operator() (T output[], const int input[])
{
T faces[7] = { };
T sum[4] = { };
_facesF(faces, input);
_sumF(sum, input);
output[0] = _factor * sum[0] / faces[0];
output[1] = _factor * sum[1] / faces[1];
output[2] = _factor * sum[2] / faces[2];
return true;
}
} // end namespace olb
#endif