/* This file is part of the OpenLB library
*
* Copyright (C) 2018 Adrian Kummerlaender
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef SUPER_CONST_3D_H
#define SUPER_CONST_3D_H
#include "superBaseF3D.h"
#include "core/vector.h"
namespace olb {
/// Functor returning a constant vector for all inputs
/**
* Note that outside of SuperCalcF3D you should never be required to
* instantiate this functor by itself. Functor arithmetic involving
* constant values only makes sense in conjunction with simulation
* dependent functors.
*
* Instantiation of this functor is performed by SuperCalcF3D to compose
* normal functors with constant vectors. e.g. scalar multiplication
*
* SuperCalcF3D handles compositions of blockified and non-blockified
* functors which is why SuperConst3D is explicitly not blockified.
**/
template
class SuperConst3D final : public SuperF3D {
protected:
const std::vector _c;
public:
/// Constructor accepting std::vector
/**
* \param superStructure Only required to instantiate underlying SuperF3D
* \param v std::vector to be copied to output by operator.
* Size determines target dimension.
**/
SuperConst3D(SuperStructure3D& superStructure, std::vector v);
/// Constructor accepting single scalar
SuperConst3D(SuperStructure3D& superStructure, W scalar);
/// Constructor template accepting vectors
template
SuperConst3D(SuperStructure3D& superStructure, Vector v)
: SuperConst3D(superStructure, v.toStdVector()) { };
bool operator() (W output[], const int input[]) override;
};
}
#endif