/* This file is part of the OpenLB library * * Copyright (C) 2014 Thomas Henn, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef MATERIALBOUNDARY3D_H #define MATERIALBOUNDARY3D_H #include #include "geometry/superGeometry3D.h" #include "particles/particleSystem3D.h" #include "boundary3D.h" namespace olb { template class PARTICLETYPE> class ParticleSystem3D; /* * Particle boundary based on the fluids material number. * If a particle moves in the vincinity of a lattice node with * specified material number it is set inactive and its velocity is set to 0. **/ template class PARTICLETYPE> class MaterialBoundary3D : public Boundary3D { public: /// Constructor MaterialBoundary3D(SuperGeometry3D& sg); /// Copy constructor MaterialBoundary3D(MaterialBoundary3D& f); /// Constructor with set of material numbers MaterialBoundary3D(SuperGeometry3D& sg, std::set material); ~MaterialBoundary3D() override { } /// Add a single material number void addMaterial(int mat) { _materials.insert(mat); } /// Add several material numbers void addMaterial(std::vector mats) { for (unsigned i=0; i< mats.size(); ++i) { _materials.insert(mats[i]); } } /// Apply the boundary condition void applyBoundary( typename std::deque >::iterator& p, ParticleSystem3D& psSys) override; private: SuperGeometry3D& _sg; std::set _materials; std::set::iterator _matIter; // int x0, y0, z0; }; } #endif /* MATERIALBOUNDARY3D_H */