/* This file is part of the OpenLB library
*
* Copyright (C) 2013 Thomas Henn, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef BUOYANCYFORCE3D_H_
#define BUOYANCYFORCE3D_H_
#include "particles/particleSystem3D.h"
#include "forces.h"
#include "core/unitConverter.h"
//#include "../../functors/superLatticeLocalF3D.h"
namespace olb {
template class PARTICLETYPE>
class ParticleSystem3D;
template class PARTICLETYPE, typename DESCRIPTOR>
class BuoyancyForce3D: public Force3D {
public:
BuoyancyForce3D(UnitConverter const& converter, std::vector direction,
T g = 9.81);
~BuoyancyForce3D() override { };
void applyForce(typename std::deque >::iterator p, int pInt,
ParticleSystem3D& psSys) override;
// void computeForce(int pInt, ParticleSystem3D* psSys,
// T force[3]);
private:
std::vector _direction;
T _g;
T _physDensity;
};
}
#endif /* BUOYANCYFORCE3D_H_ */