/* This file is part of the OpenLB library * * Copyright (C) 2013 Thomas Henn, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef BUOYANCYFORCE3D_H_ #define BUOYANCYFORCE3D_H_ #include "particles/particleSystem3D.h" #include "forces.h" #include "core/unitConverter.h" //#include "../../functors/superLatticeLocalF3D.h" namespace olb { template class PARTICLETYPE> class ParticleSystem3D; template class PARTICLETYPE, typename DESCRIPTOR> class BuoyancyForce3D: public Force3D { public: BuoyancyForce3D(UnitConverter const& converter, std::vector direction, T g = 9.81); ~BuoyancyForce3D() override { }; void applyForce(typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys) override; // void computeForce(int pInt, ParticleSystem3D* psSys, // T force[3]); private: std::vector _direction; T _g; T _physDensity; }; } #endif /* BUOYANCYFORCE3D_H_ */