/* This file is part of the OpenLB library * * Copyright (C) 2016 Thomas Henn * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef BUOYANCYFORCE_3D_HH #define BUOYANCYFORCE_3D_HH #include #include "buoyancyForce3D.h" #ifndef M_PI #define M_PI 3.14159265358979323846 #endif namespace olb { template class PARTICLETYPE, typename DESCRIPTOR> BuoyancyForce3D::BuoyancyForce3D( UnitConverter const& converter, std::vector direction, T g) : Force3D(), _direction(direction), _g(g), _physDensity(converter.getPhysDensity() ) { T directionNorm = sqrt( pow(_direction[0], 2.) + pow(_direction[1], 2.) + pow(_direction[2], 2.)); for (int i = 0; i < 3; ++i) { _direction[i] /= directionNorm; } } template class PARTICLETYPE, typename DESCRIPTOR> void BuoyancyForce3D::applyForce( typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys) { // weight force of fluid in similar volume like particle that replaces the fluid // acts in direction opposite to weight force of particle T factor = 4. / 3. * M_PI * std::pow(p->getRad(), 3) * _g * _physDensity; for (int j = 0; j < 3; ++j) { p->getForce()[j] -= factor * _direction[j]; } } } #endif /* BUOYANCYFORCE_3D_HH */