/* This file is part of the OpenLB library
*
* Copyright (C) 2016 Thomas Henn
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef FORCE_3D_H
#define FORCE_3D_H
#include
#include "io/ostreamManager.h"
#include "particles/particleSystem3D.h"
namespace olb {
template class PARTICLETYPE>
class ParticleSystem3D;
/**
* Prototype for all particle forces
*/
template class PARTICLETYPE>
class Force3D {
public:
Force3D();
Force3D(Force3D&);
Force3D(const Force3D&);
virtual ~Force3D() {};
virtual void applyForce(typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys)=0;
protected:
mutable OstreamManager clout;
};
}
#endif /* FORCE3D_H */