/* This file is part of the OpenLB library * * Copyright (C) 2016 Thomas Henn * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef FORCE_3D_H #define FORCE_3D_H #include #include "io/ostreamManager.h" #include "particles/particleSystem3D.h" namespace olb { template class PARTICLETYPE> class ParticleSystem3D; /** * Prototype for all particle forces */ template class PARTICLETYPE> class Force3D { public: Force3D(); Force3D(Force3D&); Force3D(const Force3D&); virtual ~Force3D() {}; virtual void applyForce(typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys)=0; protected: mutable OstreamManager clout; }; } #endif /* FORCE3D_H */