/* This file is part of the OpenLB library * * Copyright (C) 2016 Thomas Henn * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ /* Formulation of Stokes drag force (6 pi mu r_p v_rel) * for actual time step with particle velocity of the last time step * with implicit Euler method. For more information see * paper of Thomas Henn: "Parallel dilute particulate flow simulations * in the human nasal cavity", Computers & Fluids, 2016. **/ #ifndef STOKESDRAGFORCE_3D_H #define STOKESDRAGFORCE_3D_H #include "functors/lattice/superLatticeLocalF3D.h" #include "particles/particleSystem3D.h" #include "force3D.h" namespace olb { template class PARTICLETYPE> class ParticleSystem3D; template class PARTICLETYPE, typename DESCRIPTOR> class StokesDragForce3D : public Force3D { public: /// Constructor, FluidVelocity, physicalTimeStep, physicalDynamicViscosity StokesDragForce3D(SuperLatticeInterpPhysVelocity3D& getVel, T dT, T mu); /// Constructor using values from converter StokesDragForce3D(SuperLatticeInterpPhysVelocity3D& getVel, UnitConverter const& converter); /// Constructor using values from converter StokesDragForce3D(SuperLatticeInterpPhysVelocity3D& getVel, UnitConverter const& converter, T scaleFactor); /// Destructor ~StokesDragForce3D() override {} void applyForce(typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys) override; /// Compute Force for subgrid scale particles void computeForce(int pInt, ParticleSystem3D* psSys, T force[3]); private: SuperLatticeInterpPhysVelocity3D& _getVel; T _C1; // helperVariable T _mu; // dynamic viscosity T _dTinv; // inverse timestep T _scaleFactor; }; } #endif /* STOKESDRAGFORCE_3D_H */