/* This file is part of the OpenLB library
*
* Copyright (C) 2016 Thomas Henn
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef WEIGHTFORCE_3D_HH
#define WEIGHTFORCE_3D_HH
#include
#include "weightForce3D.h"
namespace olb {
template class PARTICLETYPE>
WeightForce3D::WeightForce3D(std::vector direction, T g) : Force3D(), _direction(direction), _g(g)
{
T directionNorm = sqrt(pow(_direction[0], 2.)+pow(_direction[1], 2.)+pow(_direction[2], 2.));
for (int i=0; i<3; ++i) {
_direction[i]/=directionNorm;
}
}
template class PARTICLETYPE>
void WeightForce3D::applyForce(typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys)
{
for (int j=0; j<3; ++j) {
p->getForce()[j] += p->getMass() * _g * _direction[j];
}
}
}
#endif /* WEIGHTFORCE_3D_HH */