/* This file is part of the OpenLB library * * Copyright (C) 2016 Thomas Henn * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef WEIGHTFORCE_3D_HH #define WEIGHTFORCE_3D_HH #include #include "weightForce3D.h" namespace olb { template class PARTICLETYPE> WeightForce3D::WeightForce3D(std::vector direction, T g) : Force3D(), _direction(direction), _g(g) { T directionNorm = sqrt(pow(_direction[0], 2.)+pow(_direction[1], 2.)+pow(_direction[2], 2.)); for (int i=0; i<3; ++i) { _direction[i]/=directionNorm; } } template class PARTICLETYPE> void WeightForce3D::applyForce(typename std::deque >::iterator p, int pInt, ParticleSystem3D& psSys) { for (int j=0; j<3; ++j) { p->getForce()[j] += p->getMass() * _g * _direction[j]; } } } #endif /* WEIGHTFORCE_3D_HH */