/* This file is part of the OpenLB library * * Copyright (C) 2017 Adrian Kummerlaender * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #ifndef HYPERPLANE_3D_HH #define HYPERPLANE_3D_HH #include "hyperplane3D.h" #include "core/olbDebug.h" namespace olb { template Hyperplane3D& Hyperplane3D::spannedBy(const Vector& a, const Vector& b) { u = a; v = b; normal = crossProduct3D(a,b); normal.normalize(); OLB_POSTCONDITION(util::nearZero(util::dotProduct3D(u,v))); OLB_POSTCONDITION(util::nearZero(util::dotProduct3D(u,normal))); OLB_POSTCONDITION(util::nearZero(util::dotProduct3D(v,normal))); return *this; } template Hyperplane3D& Hyperplane3D::normalTo(const Vector& n) { normal = n; if ( util::nearZero(normal[0]*normal[1]*normal[2]) ) { if ( util::nearZero(normal[0]) ) { u = {T(1), T(), T()}; } else if ( util::nearZero(normal[1]) ) { u = {T(), T(1), T()}; } else if ( util::nearZero(normal[2]) ) { u = {T(), T(), T(1)}; } } else { u = {normal[2], T(), -normal[0]}; } v = crossProduct3D(normal,u); u.normalize(); v.normalize(); normal.normalize(); OLB_POSTCONDITION(util::nearZero(util::dotProduct3D(u,v))); OLB_POSTCONDITION(util::nearZero(util::dotProduct3D(u,normal))); OLB_POSTCONDITION(util::nearZero(util::dotProduct3D(v,normal))); return *this; } template Hyperplane3D& Hyperplane3D::originAt(const Vector& o) { origin[0] = o[0] - 2*std::numeric_limits::epsilon()*fabs(o[0]); origin[1] = o[1] - 2*std::numeric_limits::epsilon()*fabs(o[1]); origin[2] = o[2] - 2*std::numeric_limits::epsilon()*fabs(o[2]); return *this; } template Hyperplane3D& Hyperplane3D::centeredIn(const Cuboid3D& cuboid) { const Vector& cuboidOrigin = cuboid.getOrigin(); const Vector& extend = cuboid.getExtend(); const T deltaR = cuboid.getDeltaR(); origin[0] = (cuboidOrigin[0] + 0.5 * deltaR * extend[0]); origin[1] = (cuboidOrigin[1] + 0.5 * deltaR * extend[1]); origin[2] = (cuboidOrigin[2] + 0.5 * deltaR * extend[2]); origin[0] -= 2*std::numeric_limits::epsilon()*fabs(origin[0]); origin[1] -= 2*std::numeric_limits::epsilon()*fabs(origin[1]); origin[2] -= 2*std::numeric_limits::epsilon()*fabs(origin[2]); return *this; } template Hyperplane3D& Hyperplane3D::applyMatrixToSpan( const Vector& row0, const Vector& row1, const Vector& row2) { const auto u_prime = u; const auto v_prime = v; u[0] = row0 * u_prime; u[1] = row1 * u_prime; u[2] = row2 * u_prime; v[0] = row0 * v_prime; v[1] = row1 * v_prime; v[2] = row2 * v_prime; return *this; } template Hyperplane3D& Hyperplane3D::rotateSpanAroundX(T r) { return applyMatrixToSpan( {1, 0, 0 }, {0, cos(r), -sin(r)}, {0, sin(r), cos(r)} ); } template Hyperplane3D& Hyperplane3D::rotateSpanAroundY(T r) { return applyMatrixToSpan( { cos(r), 0, sin(r)}, { 0, 1, 0 }, {-sin(r), 0, cos(r)} ); } template Hyperplane3D& Hyperplane3D::rotateSpanAroundZ(T r) { return applyMatrixToSpan( {cos(r), -sin(r), 0}, {sin(r), cos(r), 0}, {0, 0, 1} ); } template bool Hyperplane3D::isXYPlane() const { return util::nearZero(util::dotProduct3D(normal, {1,0,0})) && util::nearZero(util::dotProduct3D(normal, {0,1,0})); } template bool Hyperplane3D::isXZPlane() const { return util::nearZero(util::dotProduct3D(normal, {1,0,0})) && util::nearZero(util::dotProduct3D(normal, {0,0,1})); } template bool Hyperplane3D::isYZPlane() const { return util::nearZero(util::dotProduct3D(normal, {0,1,0})) && util::nearZero(util::dotProduct3D(normal, {0,0,1})); } } #endif