/* This file is part of the OpenLB library
*
* Copyright (C) 2013, 2014 Lukas Baron, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "vectorHelpers.h"
#include
#include
#include
namespace olb {
namespace util {
inline bool nearZero(const float& a);
inline bool nearZero(const double& a);
std::vector fromVector3(const Vector& vec);
std::vector fromVector2(const Vector& vec);
//void crossProduct3D(double c[3], const double a[3], const double b[3]);
inline void copyN(int c[], const int a[], const unsigned& dim);
inline void copyN(double c[], const double a[], const unsigned& dim);
inline void copy3(int c[], const int a[]);
inline void copy3(double c[], const double a[]);
std::vector norm(const std::vector& a);
std::vector normalize(const std::vector& a);
//bool triangleIntersection(const std::vector& point0, const std::vector& point1, const std::vector& point2, const std::vector& origign, const std::vector& direction, double& distance);
//bool triangleIntersectionWithNormalDirection(const std::vector& point0, const std::vector& point1, const std::vector& point2, const std::vector& origign, const std::vector& normalDirection, double& distance);
}
}