/* This file is part of the OpenLB library * * Copyright (C) 2013, 2014 Lukas Baron, Mathias J. Krause * E-mail contact: info@openlb.net * The most recent release of OpenLB can be downloaded at * * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public * License along with this program; if not, write to the Free * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. */ #include "vectorHelpers.h" #include #include #include namespace olb { namespace util { inline bool nearZero(const float& a); inline bool nearZero(const double& a); std::vector fromVector3(const Vector& vec); std::vector fromVector2(const Vector& vec); //void crossProduct3D(double c[3], const double a[3], const double b[3]); inline void copyN(int c[], const int a[], const unsigned& dim); inline void copyN(double c[], const double a[], const unsigned& dim); inline void copy3(int c[], const int a[]); inline void copy3(double c[], const double a[]); std::vector norm(const std::vector& a); std::vector normalize(const std::vector& a); //bool triangleIntersection(const std::vector& point0, const std::vector& point1, const std::vector& point2, const std::vector& origign, const std::vector& direction, double& distance); //bool triangleIntersectionWithNormalDirection(const std::vector& point0, const std::vector& point1, const std::vector& point2, const std::vector& origign, const std::vector& normalDirection, double& distance); } }