/* This file is part of the OpenLB library
*
* Copyright (C) 2013, 2014 Lukas Baron, Mathias J. Krause
* E-mail contact: info@openlb.net
* The most recent release of OpenLB can be downloaded at
*
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public
* License along with this program; if not, write to the Free
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef VECTOR_HELPERS_H
#define VECTOR_HELPERS_H
#include
#include
#include
#include
#include
#include
#include "io/ostreamManager.h"
#include "core/vector.h"
namespace olb {
template class Vector;
namespace util {
/// return true if a is close to zero
template
inline bool nearZero(const T& a)
{
if (a==T()) return true;
T EPSILON = std::numeric_limits::epsilon();
if (a > -EPSILON && a < EPSILON) {
return true;
} else {
return false;
}
}
template
inline bool nearZero(const T& a, const T& epsilon)
{
if (a > -epsilon && a < epsilon) {
return true;
} else {
return false;
}
}
template
inline bool approxEqual(const T& a, const T& b, const T& epsilon)
{
if (a==b) return true;
return nearZero(a - b, epsilon);
}
template
inline bool approxEqual(const T& a, const T& b)
{
if (a==b) return true;
if (nearZero(a) && nearZero(b)) return true;
T EPSILON = std::numeric_limits::epsilon()*4.*fabs(a);
return approxEqual(a,b,EPSILON);
}
template
inline void copyN(T c[], const T a[], const unsigned dim)
{
for (unsigned i=0; i
inline void copy3(T c[], const T a[])
{
for (unsigned i=0; i<3; i++) {
c[i] = a[i];
}
}
template
std::vector fromVector3(const Vector& vec)
{
std::vector v;
v.push_back(vec[0]);
v.push_back(vec[1]);
v.push_back(vec[2]);
return v;
}
template
std::vector fromVector2(const Vector& vec)
{
std::vector v;
v.push_back(vec[0]);
v.push_back(vec[1]);
return v;
}
/// l2 norm of a vector of arbitrary length
template
T norm(const std::vector& a)
{
T v(0);
for (unsigned iD=0; iD
T norm2(const std::vector& a)
{
T v = T();
for (unsigned iD=0; iD
T dotProduct3D(const Vector& a, const Vector& b)
{
return a[0]*b[0] + a[1]*b[1] + a[2]*b[2];
}
/// dot product, only valid in 2d
template
T dotProduct2D(const Vector& a, const Vector& b)
{
return a[0]*b[0] + a[1]*b[1];
}
/// returns a normalized vector, works for arbitrary lengths
template
std::vector normalize(const std::vector& a)
{
std::vector out(a);
T scale = norm(a);
assert(scale>0);
for (unsigned int iDim=0; iDim
Vector floor(const Vector& a)
{
Vector out;
for (unsigned int iDim=0; iDim < Size; ++iDim) {
out[iDim] = std::floor(a[iDim]);
}
return out;
}
/// applies ceil to each component of a vector
template
Vector ceil(const Vector& a)
{
Vector out;
for (unsigned int iDim=0; iDim < Size; ++iDim) {
out[iDim] = std::ceil(a[iDim]);
}
return out;
}
/// applies ceil to each component of a vector
template
Vector ceil(const Vector& a)
{
Vector out;
for (unsigned int iDim=0; iDim < Size; ++iDim) {
out[iDim] = std::ceil(a[iDim]);
}
return out;
}
/*
/// algorithm by Möller–Trumbore (TODO add ref), implemented by Lucas Cruz and Mathias J. Krause
/// returns true if there is an intersection of a triangle given by (point0, point1, point1) and a ray given by its origin and direction and computes the distance
template
bool triangleIntersectionWithNormalDirection(const std::vector& point0,
const std::vector& point1, const std::vector& point2,
const std::vector& origin, const std::vector& normalDirection,
T& distance)
{
T EPSILON = std::numeric_limits::epsilon();
std::vector e1, e2;
std::vector P, Q, TT;
T det, inv_det;
T t, u, v;
e1 = point1 - point0;
e2 = point2 - point0;
P = crossProduct3D(normalDirection, e2);
det = dotProduct3D(P, e1);
if (det > -EPSILON && det < EPSILON) {
return false;
}
inv_det = T(1) / det;
TT = origin - point0;
u = dotProduct3D(TT, P)*inv_det;
if (u < T() || u > T(1)) {
return false;
}
Q = crossProduct3D(TT, e1);
v = dotProduct3D(normalDirection, Q) * inv_det;
if (v < T() || u + v > T(1)) {
return false;
}
t = dotProduct3D(e2, Q)*inv_det;
if (t > EPSILON) {
distance = t;
return true;
}
return false;
}
template
bool triangleIntersection(const std::vector& point0, const std::vector& point1, const std::vector& point2, const std::vector& origin, const std::vector& direction, T& distance)
{
std::vector normalDirection(normalize(direction) );
return triangleIntersectionWithNormalDirection(point0, point1, point2, origin, normalDirection, distance );
}
*/
template
std::vector assign(T a, T b)
{
std::vector v1;
v1.push_back(a);
v1.push_back(b);
return v1;
}
template
std::vector assign(T a, T b, T c)
{
std::vector v1;
v1.push_back(a);
v1.push_back(b);
v1.push_back(c);
return v1;
}
template
void print(U data, const std::string& name="", OstreamManager clout = OstreamManager(std::cout,"print"),
const char delimiter=',')
{
static_assert(!std::is_integral::value && !std::is_floating_point::value, "passed integral or floating_point value to function print()");
if (name != "") {
clout << name << " = ";
}
for( auto& element : data ) {
clout << std::fixed << element << delimiter << ' ';
}
clout << std::endl;
}
} // namespace util
} // namespace olb
#endif