From 75ef8db0d058158c10951a4184186f8c6cc27acc Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Sat, 27 Mar 2021 22:35:43 +0100 Subject: Initial public commit of this basic MD code Simulation of interacting particles --- interacticle/visual/box.py | 67 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 67 insertions(+) create mode 100644 interacticle/visual/box.py (limited to 'interacticle/visual/box.py') diff --git a/interacticle/visual/box.py b/interacticle/visual/box.py new file mode 100644 index 0000000..fb18d84 --- /dev/null +++ b/interacticle/visual/box.py @@ -0,0 +1,67 @@ +from OpenGL.GL import * + +class WireBox: + def __init__(self, size): + self.x0 = 0 + self.x1 = size + self.y0 = 0 + self.y1 = size + self.z0 = 0 + self.z1 = size + + def setup(self): + pass + + def update(self): + pass + + def shutdown(self): + pass + + def display_decoration(self, uniform): + glUniform3fv(uniform['color'], 1, [0.6,0.6,0.6]) + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x0, self.y1, self.z0) + glVertex(self.x0, self.y1, self.z1) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y1, self.z0) + glVertex(self.x1, self.y1, self.z1) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x1, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x1, self.y1, self.z1) + glVertex(self.x0, self.y1, self.z1) + glVertex(self.x0, self.y0, self.z1) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y1, self.z0) + glVertex(self.x0, self.y1, self.z0) + glVertex(self.x0, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z0) + glVertex(self.x1, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z1) + glVertex(self.x0, self.y0, self.z0) + glEnd() + glBegin(GL_LINE_STRIP) + glVertex(self.x0,self.y1,self.z0) + glVertex(self.x1,self.y1,self.z0) + glVertex(self.x1,self.y1,self.z1) + glVertex(self.x0,self.y1,self.z1) + glVertex(self.x0,self.y1,self.z0) + glEnd() + + def display_window(self, uniform): + pass -- cgit v1.2.3