From dfcb729ff162aba45e3d83acf864fe1ff92e5a06 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Thu, 20 Jun 2019 15:43:58 +0200 Subject: Prototype OpenGL interoperation --- ldc_2d_gl_interop.py | 98 ++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 98 insertions(+) create mode 100644 ldc_2d_gl_interop.py (limited to 'ldc_2d_gl_interop.py') diff --git a/ldc_2d_gl_interop.py b/ldc_2d_gl_interop.py new file mode 100644 index 0000000..6ff10c7 --- /dev/null +++ b/ldc_2d_gl_interop.py @@ -0,0 +1,98 @@ +import numpy +import time + +from simulation import Lattice, Geometry +from symbolic.generator import LBM + +import symbolic.D2Q9 as D2Q9 + +from OpenGL.GL import * +from OpenGL.GLUT import * + +screen_x = 1920 +screen_y = 1200 + +def cavity(geometry, x, y): + if x == 1 or y == 1 or x == geometry.size_x-2: + return 2 + elif y == geometry.size_y-2: + return 3 + else: + return 1 + +boundary = """ + if ( m == 2 ) { + u_0 = 0.0; + u_1 = 0.0; + } + if ( m == 3 ) { + u_0 = 0.1; + u_1 = 0.0; + } +""" + +def glut_window(fullscreen = False): + glutInit(sys.argv) + glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH) + + if fullscreen: + window = glutEnterGameMode() + else: + glutInitWindowSize(screen_x, screen_y) + glutInitWindowPosition(0, 0) + window = glutCreateWindow("LBM") + + glMatrixMode(GL_PROJECTION) + glLoadIdentity() + + glOrtho( + 0, screen_x, + 0, screen_y, + 0.1, 100.0 + ) + + return window + +lbm = LBM(D2Q9) + +window = glut_window(fullscreen = False) + +lattice = Lattice( + descriptor = D2Q9, + geometry = Geometry(screen_x//4, screen_y//4), + moments = lbm.moments(optimize = False), + collide = lbm.bgk(f_eq = lbm.equilibrium(), tau = 0.52), + boundary_src = boundary, + opengl = True +) + +lattice.setup_geometry(cavity) + +def on_display(): + for i in range(0,100): + lattice.evolve() + + lattice.sync_gl_moments() + + glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) + glMatrixMode(GL_MODELVIEW) + glLoadIdentity() + + glTranslatef(0., 0., -1.) + + lattice.gl_moments.bind() + glEnableClientState(GL_VERTEX_ARRAY) + glVertexPointer(4, GL_FLOAT, 0, lattice.gl_moments) + glDrawArrays(GL_POINTS, 0, lattice.geometry.volume) + glDisableClientState(GL_VERTEX_ARRAY) + + glutSwapBuffers() + +def on_timer(t): + glutTimerFunc(t, on_timer, t) + glutPostRedisplay() + +glutDisplayFunc(on_display) +glutTimerFunc(10, on_timer, 10) + +glutMainLoop() -- cgit v1.2.3