From 342d554e2da1f80aa93d5d28d2d87573db87bbb0 Mon Sep 17 00:00:00 2001 From: Adrian Kummerlaender Date: Fri, 27 Dec 2019 23:45:51 +0100 Subject: Add SDF-based grid fin example --- template/sdf.lib.glsl.mako | 71 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 71 insertions(+) create mode 100644 template/sdf.lib.glsl.mako (limited to 'template/sdf.lib.glsl.mako') diff --git a/template/sdf.lib.glsl.mako b/template/sdf.lib.glsl.mako new file mode 100644 index 0000000..515f959 --- /dev/null +++ b/template/sdf.lib.glsl.mako @@ -0,0 +1,71 @@ +float sphere(vec3 v, float r) { + return length(v) - r; +} + +float torus(vec3 v, vec2 t) { + vec2 q = v2(length(v.xz)-t.x,v.y); + return length(q)-t.y; +} + +float box(vec3 v, vec3 b) { + vec3 q = fabs(v) - b; + return length(max(q,0.0)) + min(max(q.x,max(q.y,q.z)),0.0); +} + +vec3 flip_xy(vec3 v) { + return v3(v.y, v.x, v.z); +} + +vec3 flip_yz(vec3 v) { + return v3(v.x, v.z, v.y); +} + +vec3 rotate_x(vec3 v, float r) { + v.yz = cos(r)*v.yz + sin(r)*v2(v.z, -v.y); + return v; +} + +vec3 rotate_y(vec3 v, float r) { + v.xz = cos(r)*v.xz + sin(r)*v2(v.z, -v.x); + return v; +} + +vec3 rotate_z(vec3 v, float r) { + v.xy = cos(r)*v.xy + sin(r)*v2(v.y, -v.x); + return v; +} + +vec3 translate(vec3 v, vec3 w) { + return v - w; +} + +float rounded(float a, float r) { + return a - r; +} + +float sunify(float a, float b, float k) { + float h = clamp(0.5 + 0.5 * (b - a) / k, 0.0, 1.0); + return mix(b, a, h) - k * h * (1 - h); +} + +float ssub(float b, float a, float k) { + float h = clamp(0.5 - 0.5*(b+a)/k, 0.0, 1.0); + return mix(b, -a, h) + k*h*(1.0-h); +} + +float sintersect(float a, float b, float k) { + float h = clamp(0.5 - 0.5*(b-a)/k, 0.0, 1.0); + return mix(b, a, h) + k*h*(1.0-h); +} + +float sub(float a, float b) { + return max(-b, a); +} + +float unify(float a, float b) { + return min(a, b); +} + +float intersect(float a, float b) { + return max(a, b); +} -- cgit v1.2.3