__kernel void update_particles(__global float* moments, __global int* material, __global float4* particles, __global float4* init_particles, float aging) { const unsigned int pid = get_global_id(0); float4 particle = particles[pid]; % if descriptor.d == 2: const unsigned int gid = floor(particle.y)*${memory.size_x} + floor(particle.x); % elif descriptor.d == 3: const unsigned int gid = floor(particle.z)*${memory.size_x*memory.size_y} + floor(particle.y)*${memory.size_x} + floor(particle.x); % endif if (material[gid] == 1 && particle.w < 1.0) { particle.x += moments[${1*memory.volume}+gid]; particle.y += moments[${2*memory.volume}+gid]; % if descriptor.d == 3: particle.z += moments[${3*memory.volume}+gid]; % endif particle.w += min(particle.x, particle.y) * aging; } else { particle.xyz = init_particles[pid].xyz; particle.w = particle.w-1.0; } particles[pid] = particle; }