#include #include "world.h" int main(int, char*[]) { tb_init(); tb_select_input_mode(TB_INPUT_ESC | TB_INPUT_MOUSE); life::World<20,20> world; while ( true ) { struct tb_event ev; int t = tb_poll_event(&ev); if ( t == -1 ) { tb_shutdown(); return -1; } switch (t) { case TB_EVENT_KEY: switch ( ev.key ) { case TB_KEY_ESC: tb_shutdown(); return 0; case TB_KEY_SPACE: world.tick(); break; } break; case TB_EVENT_MOUSE: if (ev.key == TB_KEY_MOUSE_LEFT) { world.summonLifeAt(ev.x, ev.y); } break; case TB_EVENT_RESIZE: break; } world.draw(); } return 0; }