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#pragma once
#include <cuda-samples/Common/helper_math.h>
#include <glm/gtx/quaternion.hpp>
#include "SFML/Window/Event.hpp"
glm::vec3 apply(glm::quat q, glm::vec3 v) {
return glm::axis(q * glm::quat(0, v) * glm::conjugate(q));
}
class Camera {
private:
glm::quat _rotation;
glm::vec3 _target;
glm::vec3 _position;
glm::vec3 _forward;
glm::vec3 _right;
glm::vec3 _up;
float _distance;
float2 _mouse;
bool _rotating;
bool _moving;
bool _restricted_x;
bool _restricted_y;
void update() {
_position = _target + apply(_rotation, glm::vec3(0, _distance, 0));
_forward = glm::normalize(_target - _position);
_right = apply(_rotation, glm::vec3(-1, 0, 0));
_up = apply(_rotation, glm::cross(glm::vec3(0, 1, 0), glm::vec3(-1, 0, 0)));
}
public:
Camera(float3 target, float distance):
_distance(distance),
_target(target.x, target.y, target.z),
_rotating(false),
_rotation(1,0,0,0),
_moving(false),
_restricted_x(false),
_restricted_y(false) {
update();
}
void handle(sf::Event& event) {
switch (event.type) {
case sf::Event::KeyPressed:
if (event.key.code == sf::Keyboard::LShift && !_restricted_x && !_restricted_y) {
_restricted_x = true;
_restricted_y = true;
}
break;
case sf::Event::KeyReleased:
if (event.key.code == sf::Keyboard::LShift) {
_restricted_x = false;
_restricted_y = false;
}
break;
case sf::Event::MouseButtonPressed:
if (event.mouseButton.button == sf::Mouse::Left) {
_rotating = true;
} else if (event.mouseButton.button == sf::Mouse::Right) {
_moving = true;
}
_mouse = make_float2(event.mouseButton.x, event.mouseButton.y);
break;
case sf::Event::MouseButtonReleased: {
bool restricted = _restricted_x + _restricted_y;
_restricted_x = restricted;
_restricted_y = restricted;
_rotating = false;
_moving = false;
break;
}
case sf::Event::MouseWheelMoved:
_distance -= event.mouseWheel.delta * 10;
break;
case sf::Event::MouseMoved:
float2 mouse = make_float2(event.mouseMove.x, event.mouseMove.y);
if (_rotating) {
float2 delta = 0.005 * (mouse - _mouse);
if (_restricted_x && _restricted_y) {
if (std::abs(delta.x) > std::abs(delta.y)) {
_restricted_y = false;
} else {
_restricted_x = false;
}
}
if (_restricted_x) { delta.y = 0; }
if (_restricted_y) { delta.x = 0; }
glm::quat rotation_z = glm::vec3(0,0,delta.x);
glm::quat rotation_x = glm::vec3(delta.y,0,0);
_rotation *= glm::cross(rotation_x, rotation_z);
}
if (_moving) {
float2 delta = 0.04 * (mouse - _mouse);
_target += _right*delta.x + _up*delta.y;
}
_mouse = mouse;
break;
}
update();
}
float3 getPosition() const {
return make_float3(_position.x, _position.y, _position.z);
}
float3 getForward() const {
return make_float3(_forward.x, _forward.y, _forward.z);
}
float3 getRight() const {
return make_float3(_right.x, _right.y, _right.z);
}
float3 getUp() const {
return make_float3(_up.x, _up.y, _up.z);
}
};
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