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#pragma once
#include <LLBM/volumetric.h>
#include "camera.h"
#include "texture.h"
#include "colormap.h"
#include "noise.h"
#include "render_window.h"
#include "../sampler/sampler.h"
class VolumetricExample : public RenderWindow {
private:
std::vector<std::unique_ptr<Sampler>> _sampler;
Sampler* _current = nullptr;
Camera _camera;
VolumetricRenderConfig _config;
ColorPalette _palette;
NoiseSource _noise;
int _steps_per_second = 100;
int _samples_per_second = 30;
public:
VolumetricExample(descriptor::CuboidD<3> cuboid):
RenderWindow("LiterateLB"),
_camera(make_float3(cuboid.nX/2,cuboid.nY/2,cuboid.nZ/2), cuboid.nX, M_PI/2, M_PI/2),
_config(cuboid),
_palette(_config.palette),
_noise(_config.noise)
{
_config.canvas = this->getRenderSurface();
this->setBlur(_config.apply_blur);
}
template <template<typename...> class SAMPLER, typename... ARGS>
void add(ARGS&&... args) {
_sampler.emplace_back(new SAMPLER(std::forward<ARGS>(args)...));
_current = _sampler.back().get();
}
template <typename TIMESTEP>
void run(TIMESTEP step) {
sf::Clock last_sample;
sf::Clock last_frame;
std::size_t iStep = 0;
volatile bool simulate = true;
sf::Thread simulation([&]() {
while (this->isOpen()) {
if (last_sample.getElapsedTime().asSeconds() > 1.0 / _samples_per_second) {
_current->sample();
cudaStreamSynchronize(cudaStreamPerThread);
last_sample.restart();
if (simulate) {
for (unsigned i=0; i < (1.0 / _samples_per_second) * _steps_per_second; ++i) {
step(iStep++);
}
}
}
}
});
simulation.launch();
while (this->isOpen()) {
this->draw(
[&](){
ImGui::Begin("Simulation", 0, ImGuiWindowFlags_AlwaysAutoResize);
if (ImGui::BeginCombo("Source", _current->getName().c_str())) {
for (auto& option : _sampler) {
if (ImGui::Selectable(option->getName().c_str(), _current == option.get())) {
_current = option.get();
}
}
ImGui::EndCombo();
}
_current->interact();
ImGui::SliderInt("Timestep/s", &_steps_per_second, 1, 1500);
ImGui::SliderInt("Samples/s", &_samples_per_second, 1, 60);
if (simulate) {
simulate = !ImGui::Button("Pause");
} else {
simulate = ImGui::Button("Continue");
}
ImGui::End();
ImGui::Begin("Render", 0, ImGuiWindowFlags_AlwaysAutoResize);
ImGui::SliderFloat("Brightness", &_config.brightness, 0.1f, 2.f);
ImGui::SliderFloat("Delta", &_config.delta, 0.05f, 2.f);
ImGui::SliderFloat("Transparency", &_config.transparency, 0.001f, 1.f);
_palette.interact();
if (ImGui::CollapsingHeader("Details")) {
ImGui::Checkbox("Align slices to view", &_config.align_slices_to_view);
ImGui::SameLine();
ImGui::Checkbox("Jitter", &_config.apply_noise);
ImGui::SameLine();
ImGui::Checkbox("Blur", &_config.apply_blur);
this->setBlur(_config.apply_blur);
if (_config.apply_noise) {
_noise.interact();
}
}
ImGui::End();
},
[&](sf::Event& event) {
_camera.handle(event);
_config.eye_pos = _camera.getEyePosition();
_config.eye_dir = _camera.getDirection();
_config.canvas_size = make_uint2(this->getRenderView().width, this->getRenderView().height);
}
);
if (last_frame.getElapsedTime().asSeconds() > 1.0 / _samples_per_second) {
_current->render(_config);
cudaStreamSynchronize(cudaStreamPerThread);
last_frame.restart();
}
}
simulation.wait();
}
};
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