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Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r-- | src/shader/code/collide.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index d32bf78..0f9b2bd 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -133,7 +133,7 @@ float equilibrium(float d, vec2 v, int i, int j) { /// Material number meaning (geometry is only changed by the interaction shader) bool isBulkFluidCell(int material) { - return material == 1 || material == 4 || material == 5 || material == 6; + return material == 1 || material == 5 || material == 6; } bool isBounceBackCell(int material) { |