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Hacky D2Q9 BGK LBM using compute shaders
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Author
2019-11-08
Update lattice multiple times per frame
Adrian Kummerlaender
2019-04-29
Approximate curl only if all bases are fluid
Adrian Kummerlaender
2019-04-28
More consistent restrictions of display values
Adrian Kummerlaender
2019-04-28
Experimental visualization of the velocity curl
Adrian Kummerlaender
2019-04-24
Add support for erasing walls
Adrian Kummerlaender
2019-04-18
Bind key to reset lattice buffers
Adrian Kummerlaender
2019-04-18
Bind keys for display toggling, palette scaling
Adrian Kummerlaender
2019-04-17
Pause lattice updates independently of UI
Adrian Kummerlaender
2019-04-17
Improve color palette of Knudsen criterion mode
Adrian Kummerlaender
2019-04-16
Add flag to toggle fluid quality display
Adrian Kummerlaender
2019-04-16
Add basic physical scaling and Knudsen quality criterion
Adrian Kummerlaender
2019-02-27
Test density inflow condition
Adrian Kummerlaender
2019-02-27
Add some rudimentary argument parsing
Adrian Kummerlaender
2019-02-25
Add LUPS reporting and fix glaring oversight
Adrian Kummerlaender
2019-02-25
Add cylinder and dampened inflow to open geometry
Adrian Kummerlaender
2019-02-25
Merge streaming into collide shader
pattern/ab
Adrian Kummerlaender
2019-02-24
Add flag to select initial geometry
pattern/trivial
Adrian Kummerlaender
2019-02-24
Play around with open boundaries
Adrian Kummerlaender
2019-02-24
Further abstract mouse handling
Adrian Kummerlaender
2019-02-24
Move geometry initialization into named function
Adrian Kummerlaender
2019-02-24
Extract interaction logic into separate shader
Adrian Kummerlaender
2019-02-24
Smoothen mouse interaction
Adrian Kummerlaender
2019-02-23
Store material in fluid buffer and improve visualization
Adrian Kummerlaender
2019-02-22
Tidy up wall drawing and geometry initialization
Adrian Kummerlaender
2019-02-22
Improvise interactive wall drawing
Adrian Kummerlaender
2019-02-20
Tidy up streaming and bounce back boundary handling
Adrian Kummerlaender
2019-02-20
Initialize cells using their equilibrium distribution
Adrian Kummerlaender
2019-02-18
Use same population indexing in collide and stream
Adrian Kummerlaender
2018-12-19
Extract equilibrium function
Adrian Kummerlaender
2018-12-19
Loopify density function
Adrian Kummerlaender
2018-12-19
Use GLSL's mix function for color scaling
Adrian Kummerlaender
2018-12-19
Tidy up external influence implementation
Adrian Kummerlaender
2018-12-18
Hacky mouse-based fluid interaction
Adrian Kummerlaender
2018-12-18
Use pressure as velocity norm display amplifier
Adrian Kummerlaender
2018-12-18
Purify collide shader
Adrian Kummerlaender
2018-12-17
Clean up stream and collide compute shaders
Adrian Kummerlaender
2018-12-17
Keep track of window size in its wrapper class
Adrian Kummerlaender
2018-12-17
Try out velocity norm color mapping
Adrian Kummerlaender
2018-12-17
Fix glDrawArray call
Adrian Kummerlaender
2018-12-16
Filter weird origin vertex
Adrian Kummerlaender
2018-12-16
Generate fluid display using geometry shaders
Adrian Kummerlaender
2018-12-16
Regeneralize ComputeShader wrapper
Adrian Kummerlaender
2018-12-16
Parametrize lattice resolution
Adrian Kummerlaender
2018-12-15
Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Adrian Kummerlaender