1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21
#pragma once #include <vector> #include <GL/glew.h> class FluidCellBuffer { private: std::vector<GLfloat> _data; GLuint _array; GLuint _buffer; public: FluidCellBuffer(); ~FluidCellBuffer(); GLuint getBuffer() const; void draw() const; };