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#pragma once
#include <string>
#include <vector>
#include <GL/glew.h>
class ComputeShader {
private:
const GLuint _id;
bool _good;
public:
struct Guard {
const GLuint _id;
Guard(GLuint id);
~Guard();
};
Guard use() const;
ComputeShader(const std::string& src);
~ComputeShader();
bool isGood() const;
GLuint setUniform(const std::string& name, float x, float y) const;
GLuint setUniform(const std::string& name, unsigned int value) const;
void workOn(const std::vector<GLuint>& buffers) const;
void dispatch(GLuint nX, GLuint nY) const;
};
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