diff options
Diffstat (limited to 'boltzgas/simulation.py')
-rw-r--r-- | boltzgas/simulation.py | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/boltzgas/simulation.py b/boltzgas/simulation.py new file mode 100644 index 0000000..a4ae4da --- /dev/null +++ b/boltzgas/simulation.py @@ -0,0 +1,131 @@ +import numpy as np + +import pyopencl as cl +mf = cl.mem_flags +from pyopencl.tools import get_gl_sharing_context_properties + +import OpenGL.GL as gl +from OpenGL.arrays import vbo + +from string import Template + +class HardSphereSetup: + def __init__(self, radius, char_u, position, velocity): + self.radius = radius + self.char_u = char_u + self.position = position + self.velocity = velocity + self.n_particles = len(position[:,0]) + +def build_kernel(delta_t, n_particles, radius): + with open('boltzgas/kernel.cl', 'r') as kernel_src: + return Template(kernel_src.read()).substitute( + delta_t = delta_t, + n_particles = n_particles, + radius = radius) + +class HardSphereSimulation: + def setup_cl(self): + self.platform = cl.get_platforms()[0] + if self.opengl: + self.context = cl.Context( + properties=[(cl.context_properties.PLATFORM, self.platform)] + get_gl_sharing_context_properties()) + else: + self.context = cl.Context( + properties=[(cl.context_properties.PLATFORM, self.platform)]) + self.queue = cl.CommandQueue(self.context) + + self.program = cl.Program(self.context, self.kernel_src).build( + '-cl-single-precision-constant -cl-opt-disable') + + self.cl_particle_velocity_a = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_velocity) + self.cl_particle_velocity_b = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_velocity) + + if self.opengl: + self.gl_particle_position_a = vbo.VBO(data=self.np_particle_position, usage=gl.GL_DYNAMIC_DRAW, target=gl.GL_ARRAY_BUFFER) + self.gl_particle_position_a.bind() + self.gl_particle_position_b = vbo.VBO(data=self.np_particle_position, usage=gl.GL_DYNAMIC_DRAW, target=gl.GL_ARRAY_BUFFER) + self.gl_particle_position_b.bind() + + self.cl_particle_position_a = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_particle_position_a)) + self.cl_particle_position_b = cl.GLBuffer(self.context, mf.READ_WRITE, int(self.gl_particle_position_b)) + else: + self.cl_particle_position_a = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_position) + self.cl_particle_position_b = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_position) + + self.cl_last_collide = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_last_collide) + self.cl_particle_velocity_norms = cl.Buffer(self.context, mf.COPY_HOST_PTR, hostbuf=self.np_particle_velocity_norms) + + def __init__(self, setup, opengl = False, t_scale = 1.0): + self.np_particle_position = setup.position.astype(np.float32) + self.np_particle_velocity = setup.velocity.astype(np.float32) + + self.n_particles = setup.n_particles + self.radius = setup.radius + self.char_u = setup.char_u + + self.opengl = opengl + self.t_scale = t_scale + + self.np_last_collide = np.ndarray((self.n_particles, 1), dtype=np.uint32) + self.np_last_collide[:,0] = self.n_particles + + self.np_particle_velocity_norms = np.ndarray((self.n_particles, 1), dtype=np.float32) + + self.kernel_src = build_kernel(self.t_scale*self.radius/self.char_u, self.n_particles, self.radius) + + self.setup_cl() + + self.tick = True + + def evolve(self): + if self.opengl: + cl.enqueue_acquire_gl_objects(self.queue, [self.cl_particle_position_a, self.cl_particle_position_b]) + + if self.tick: + self.tick = False + kernelargs = (self.cl_particle_position_a, self.cl_particle_velocity_a, self.cl_particle_position_b, self.cl_particle_velocity_b, self.cl_last_collide) + else: + self.tick = True + kernelargs = (self.cl_particle_position_b, self.cl_particle_velocity_b, self.cl_particle_position_a, self.cl_particle_velocity_a, self.cl_last_collide) + + self.program.evolve(self.queue, (self.n_particles,), None, *(kernelargs)) + + def gl_draw_particles(self): + gl.glEnableClientState(gl.GL_VERTEX_ARRAY) + + if self.tick: + self.gl_particle_position_b.bind() + gl.glVertexPointer(2, gl.GL_FLOAT, 0, self.gl_particle_position_b) + else: + self.gl_particle_position_a.bind() + gl.glVertexPointer(2, gl.GL_FLOAT, 0, self.gl_particle_position_a) + + gl.glDrawArrays(gl.GL_POINTS, 0, self.n_particles) + gl.glDisableClientState(gl.GL_VERTEX_ARRAY) + + def get_velocities(self): + if self.tick: + cl.enqueue_copy(self.queue, self.np_particle_velocity, self.cl_particle_velocity_b).wait() + return self.np_particle_velocity + else: + cl.enqueue_copy(self.queue, self.np_particle_velocity, self.cl_particle_velocity_a).wait() + return self.np_particle_velocity + + def get_velocity_norms(self): + if self.tick: + self.program.get_velocity_norms(self.queue, (self.n_particles,), None, self.cl_particle_velocity_b, self.cl_particle_velocity_norms) + cl.enqueue_copy(self.queue, self.np_particle_velocity_norms, self.cl_particle_velocity_norms).wait() + return self.np_particle_velocity_norms + else: + self.program.get_velocity_norms(self.queue, (self.n_particles,), None, self.cl_particle_velocity_a, self.cl_particle_velocity_norms) + cl.enqueue_copy(self.queue, self.np_particle_velocity_norms, self.cl_particle_velocity_norms).wait() + return self.np_particle_velocity_norms + + def get_positions(self): + if self.tick: + cl.enqueue_copy(self.queue, self.np_particle_position, self.cl_particle_position_b).wait() + return self.np_particle_position + else: + cl.enqueue_copy(self.queue, self.np_particle_position, self.cl_particle_position_a).wait() + return self.np_particle_position |