Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-10-26 | Add python shebang | Adrian Kummerlaender | |
2019-10-26 | Add geometry argument | Adrian Kummerlaender | |
2019-10-26 | Add lattice argument | Adrian Kummerlaender | |
2019-10-26 | Generalize floating point precision argument | Adrian Kummerlaender | |
2019-10-26 | Add ctags to environment | Adrian Kummerlaender | |
2019-10-24 | Extract offset helper into target and layout specific classes | Adrian Kummerlaender | |
2019-10-24 | Handle missing memory layout argument | Adrian Kummerlaender | |
2019-10-24 | Add test template for C++, enable switching between AOS and SOA | Adrian Kummerlaender | |
2019-10-23 | Some cleanup, add `collect_moments` to C++ template | Adrian Kummerlaender | |
2019-10-22 | Return error for unavailable templates | Adrian Kummerlaender | |
2019-10-22 | Add basic Generator class | Adrian Kummerlaender | |
2019-10-21 | Add basic argument parsing | Adrian Kummerlaender | |
2019-10-21 | Pull in C++ template from symlbm_playground's standalone branch | Adrian Kummerlaender | |
2019-10-21 | Pull in basics from symlbm_playground | Adrian Kummerlaender | |
It's time to extract the generator-part of my GPU LBM playground and turn it into a nice reusable library. The goal is to produce a framework that can be used to generate collision and streaming programs from symbolic descriptions. i.e. it should be possible to select a LB model, the desired boundary conditions as well as a data structure / streaming model and use this information to automatically generate matching OpenCL / CUDA / C++ programs. |