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2019-10-26Add lattice argumentAdrian Kummerlaender
2019-10-26Generalize floating point precision argumentAdrian Kummerlaender
2019-10-26Add ctags to environmentAdrian Kummerlaender
2019-10-24Extract offset helper into target and layout specific classesAdrian Kummerlaender
2019-10-24Handle missing memory layout argumentAdrian Kummerlaender
2019-10-24Add test template for C++, enable switching between AOS and SOAAdrian Kummerlaender
2019-10-23Some cleanup, add `collect_moments` to C++ templateAdrian Kummerlaender
2019-10-22Return error for unavailable templatesAdrian Kummerlaender
2019-10-22Add basic Generator classAdrian Kummerlaender
2019-10-21Add basic argument parsingAdrian Kummerlaender
2019-10-21Pull in C++ template from symlbm_playground's standalone branchAdrian Kummerlaender
2019-10-21Pull in basics from symlbm_playgroundAdrian Kummerlaender
It's time to extract the generator-part of my GPU LBM playground and turn it into a nice reusable library. The goal is to produce a framework that can be used to generate collision and streaming programs from symbolic descriptions. i.e. it should be possible to select a LB model, the desired boundary conditions as well as a data structure / streaming model and use this information to automatically generate matching OpenCL / CUDA / C++ programs.