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2019-10-21Pull in C++ template from symlbm_playground's standalone branchAdrian Kummerlaender
2019-10-21Pull in basics from symlbm_playgroundAdrian Kummerlaender
It's time to extract the generator-part of my GPU LBM playground and turn it into a nice reusable library. The goal is to produce a framework that can be used to generate collision and streaming programs from symbolic descriptions. i.e. it should be possible to select a LB model, the desired boundary conditions as well as a data structure / streaming model and use this information to automatically generate matching OpenCL / CUDA / C++ programs.