diff options
Merge streaming into collide shaderpattern/ab
i.e. implement the A-B pattern.
Dispatching only one compute shader per interaction-less simulation step
already yields very noticeable performance gains. All cell types are now
fully handled by the collide shader which further simplifies the code.
Diffstat (limited to 'src/shader/code/interact.glsl')
0 files changed, 0 insertions, 0 deletions