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author | Adrian Kummerlaender | 2018-12-15 23:09:32 +0100 |
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committer | Adrian Kummerlaender | 2018-12-15 23:09:32 +0100 |
commit | 44f5ac32a68a617f93704d44c4339f7db13b323e (patch) | |
tree | 6c191524aca1c7dbf3329026a59cfa3bc0109d2f /src/shader/wrap/graphic_shader.h | |
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Hacky D2Q9 BGK LBM on GPU using GLSL compute shaders
Improvised on top of computicles's scaffolding.
Works in a world where _works_ is defined as "displays stuff on screen that invokes thoughts of fluid movement".
Diffstat (limited to 'src/shader/wrap/graphic_shader.h')
-rw-r--r-- | src/shader/wrap/graphic_shader.h | 29 |
1 files changed, 29 insertions, 0 deletions
diff --git a/src/shader/wrap/graphic_shader.h b/src/shader/wrap/graphic_shader.h new file mode 100644 index 0000000..25a5efb --- /dev/null +++ b/src/shader/wrap/graphic_shader.h @@ -0,0 +1,29 @@ +#pragma once + +#include <vector> +#include <string> + +#include <GL/glew.h> +#include <glm/glm.hpp> + +class GraphicShader { +private: + const GLuint _id; + +public: + struct Guard { + const GLuint _id; + + Guard(GLuint id); + ~Guard(); + }; + + Guard use() const; + + GraphicShader(const std::string& vertex, const std::string fragment); + ~GraphicShader(); + + GLuint setUniform(const std::string& name, int value) const; + GLuint setUniform(const std::string& name, const std::vector<GLuint>& v) const; + GLuint setUniform(const std::string& name, glm::mat4& M) const; +}; |