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| author | Adrian Kummerlaender | 2018-12-18 21:08:20 +0100 | 
|---|---|---|
| committer | Adrian Kummerlaender | 2018-12-18 21:08:20 +0100 | 
| commit | 6f6073be5de8c8598c4af7f38c90c3f83b5bf1bf (patch) | |
| tree | 4dabb7259102afe4ddca25293ed3cc77640f95f8 /src/shader/wrap | |
| parent | d58c4cbeb95e25ea08994e4d39f657d078a33782 (diff) | |
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Hacky mouse-based fluid interaction
Diffstat (limited to 'src/shader/wrap')
| -rw-r--r-- | src/shader/wrap/compute_shader.cc | 12 | ||||
| -rw-r--r-- | src/shader/wrap/compute_shader.h | 3 | 
2 files changed, 11 insertions, 4 deletions
| diff --git a/src/shader/wrap/compute_shader.cc b/src/shader/wrap/compute_shader.cc index 54f50f8..134db2d 100644 --- a/src/shader/wrap/compute_shader.cc +++ b/src/shader/wrap/compute_shader.cc @@ -34,18 +34,24 @@ bool ComputeShader::isGood() const {  	return _good;  } -GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const { +GLuint ComputeShader::setUniform(const std::string& name, int value) const {  	GLuint id = util::getUniform(_id, name); -	glUniform2f(id, x, y); +	glUniform1i(id, value);  	return id;  } -GLuint ComputeShader::setUniform(const std::string& name, unsigned int value) const { +GLuint ComputeShader::setUniform(const std::string& name, GLuint value) const {  	GLuint id = util::getUniform(_id, name);  	glUniform1ui(id, value);  	return id;  } +GLuint ComputeShader::setUniform(const std::string& name, float x, float y) const { +	GLuint id = util::getUniform(_id, name); +	glUniform2f(id, x, y); +	return id; +} +  void ComputeShader::workOn(const std::vector<GLuint>& buffers) const {  	glBindBuffersBase(GL_SHADER_STORAGE_BUFFER, 1, buffers.size(), buffers.data());  } diff --git a/src/shader/wrap/compute_shader.h b/src/shader/wrap/compute_shader.h index f2ab182..d7ef729 100644 --- a/src/shader/wrap/compute_shader.h +++ b/src/shader/wrap/compute_shader.h @@ -26,8 +26,9 @@ public:  	bool isGood() const; +	GLuint setUniform(const std::string& name, int value) const; +	GLuint setUniform(const std::string& name, GLuint value) const;  	GLuint setUniform(const std::string& name, float x, float y) const; -	GLuint setUniform(const std::string& name, unsigned int value) const;  	void workOn(const std::vector<GLuint>& buffers) const; | 
