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| author | Adrian Kummerlaender | 2019-02-20 23:58:15 +0100 | 
|---|---|---|
| committer | Adrian Kummerlaender | 2019-02-20 23:58:15 +0100 | 
| commit | 1870b510acb351b5956402a21572835aa0d2dee0 (patch) | |
| tree | fb54ba5d6c9d3593246e096458f5d76325094246 /src/shader | |
| parent | 409ca238ec8f4f405443931947b2a85c03754bc9 (diff) | |
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Tidy up streaming and bounce back boundary handling
Introduce a inactive receive-only outer boundary to simplify streaming.
Extract and generalize bounce back handling. Further work will require
tracking cell _material_ to enable both easier definition and dynamic
updating of the geometry.
Diffstat (limited to 'src/shader')
| -rw-r--r-- | src/shader/code/collide.glsl | 18 | ||||
| -rw-r--r-- | src/shader/code/stream.glsl | 47 | 
2 files changed, 49 insertions, 16 deletions
| diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 23e98f9..cb950cb 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -110,6 +110,16 @@ float getExternalPressureInflux(uint x, uint y) {  	}  } +/// Domain description + +bool isEndOfWorld(uint x, uint y) { +	return x == 0 || x == nX-1 || y == 0 || y == nY-1; +} + +bool isOuterWall(uint x, uint y) { +	return x == 1 || x == nX-2 || y == 1 || y == nY-2; +} +  /// Actual collide kernel  void main() { @@ -120,6 +130,14 @@ void main() {  		return;  	} +	if ( isEndOfWorld(x,y) ) { +		return; +	} + +	if ( isOuterWall(x,y) ) { +		return; +	} +  	const float d = max(getExternalPressureInflux(x,y), density(x,y));  	const vec2  v = velocity(x,y,d); diff --git a/src/shader/code/stream.glsl b/src/shader/code/stream.glsl index 1a2abe3..345127d 100644 --- a/src/shader/code/stream.glsl +++ b/src/shader/code/stream.glsl @@ -33,6 +33,26 @@ void set(uint x, uint y, int i, int j, float v) {  	streamCells[indexOfLatticeCell(x,y) + indexOfDirection(i,j)] = v;  } +/// Domain description + +bool isEndOfWorld(uint x, uint y) { +	return x == 0 || x == nX-1 || y == 0 || y == nY-1; +} + +bool isOuterWall(uint x, uint y) { +	return x == 1 || x == nX-2 || y == 1 || y == nY-2; +} + +/// Boundary conditions + +void bounceBack(uint x, uint y) { +	for ( int i = -1; i <= 1; ++i ) { +		for ( int j = -1; j <= 1; ++j ) { +			set(x,y,i,j, get(x,y,(-1)*i,(-1)*j)); +		} +	} +} +  /// Actual stream kernel  void main() { @@ -43,22 +63,17 @@ void main() {  		return;  	} -	if ( x != 0 && x != nX-1 && y != 0 && y != nY-1 ) { -		for ( int i = -1; i <= 1; ++i ) { -			for ( int j = -1; j <= 1; ++j ) { -				set(x+i,y+j,i,j, get(x,y,i,j)); -			} -		} -	} else { -		// rudimentary bounce back boundary handling -		for ( int i = -1; i <= 1; ++i ) { -			for ( int j = -1; j <= 1; ++j ) { -				if ( (x > 0 || i >= 0) && x+i <= nX-1 && (y > 0 || j >= 0) && y+j <= nY-1 ) { -					set(x+i,y+j,i,j, get(x,y,i,j)); -				} else { -					set(x,y,i*(-1),j*(-1), get(x,y,i,j)); -				} -			} +	if ( isEndOfWorld(x,y) ) { +		return; +	} + +	if ( isOuterWall(x,y) ) { +		bounceBack(x,y); +	} + +	for ( int i = -1; i <= 1; ++i ) { +		for ( int j = -1; j <= 1; ++j ) { +			set(x+i,y+j,i,j, get(x,y,i,j));  		}  	}  } | 
