diff options
| -rw-r--r-- | src/main.cc | 15 | ||||
| -rw-r--r-- | src/shader/code/collide.glsl | 36 | 
2 files changed, 44 insertions, 7 deletions
| diff --git a/src/main.cc b/src/main.cc index c9fb347..4621d30 100644 --- a/src/main.cc +++ b/src/main.cc @@ -106,6 +106,10 @@ int renderWindow() {  	auto tick_buffers = { lattice_a->getBuffer(), lattice_b->getBuffer(), fluid->getBuffer() };  	auto tock_buffers = { lattice_b->getBuffer(), lattice_a->getBuffer(), fluid->getBuffer() }; +	int prevLatticeMouseState = 0; +	int prevLatticeMouseX = 0; +	int prevLatticeMouseY = 0; +  	window.render([&](bool window_size_changed) {  		if ( pause_key.wasClicked() ) {  			update_lattice = !update_lattice; @@ -131,12 +135,19 @@ int renderWindow() {  				{  					auto guard = collide_shader->use(); +					collide_shader->setUniform("prevMouseState", prevLatticeMouseState); +					collide_shader->setUniform("prevMousePos", prevLatticeMouseX, prevLatticeMouseY); +  					const auto m = window.getMouse();  					const float latticeMouseX = float(std::get<1>(m)) / window.getWidth()  * world_width  + nX/2;  					const float latticeMouseY = float(std::get<2>(m)) / window.getHeight() * world_height + nY/2; -					collide_shader->setUniform("mouseState", std::get<0>(m)); -					collide_shader->setUniform("mousePos", latticeMouseX, latticeMouseY); +					collide_shader->setUniform("currMouseState", std::get<0>(m)); +					collide_shader->setUniform("currMousePos", latticeMouseX, latticeMouseY); + +					prevLatticeMouseState = std::get<0>(m); +					prevLatticeMouseX = latticeMouseX; +					prevLatticeMouseY = latticeMouseY;  					collide_shader->dispatch(nX, nY);  				} diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 3f4e2c5..a73024e 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -9,8 +9,10 @@ layout (std430, binding=3) buffer bufferFluid    { float fluidCells[];    };  /// external influence -uniform int  mouseState; -uniform vec2 mousePos; +uniform int  prevMouseState; +uniform vec2 prevMousePos; +uniform int  currMouseState; +uniform vec2 currMousePos;  /// LBM constants @@ -38,7 +40,23 @@ float sq(float x) {  }  float norm(vec2 v) { -	return sqrt(sq(v.x)+sq(v.y)); +	return sqrt(dot(v,v)); +} + +float distanceToLineSegment(vec2 a, vec2 b, vec2 p) { +	const vec2 ab = b - a; + +	const vec2 pa = a - p; +	if ( dot(ab, pa) > 0.0 ) { +		return norm(pa); +	} + +	const vec2 bp = p - b; +	if ( dot(ab, bp) > 0.0 ) { +		return norm(bp); +	} + +	return norm(pa - ab * (dot(ab, pa) / dot(ab, ab)));  }  /// Array indexing @@ -130,8 +148,16 @@ void disableWallInterior(uint x, uint y) {  /// Determine external influence +bool isNearMouse(uint x, uint y, float eps) { +	if ( prevMouseState == currMouseState ) { +		return distanceToLineSegment(prevMousePos, currMousePos, vec2(x,y)) < eps; +	} else { +		return norm(vec2(x,y) - currMousePos) < eps; +	} +} +  float getExternalPressureInflux(uint x, uint y) { -	if ( mouseState == 1 && norm(vec2(x,y) - mousePos) < 2 ) { +	if ( currMouseState == 1 && isNearMouse(x, y, 3) ) {  		return 1.5;  	} else {  		return 0.0; @@ -139,7 +165,7 @@ float getExternalPressureInflux(uint x, uint y) {  }  bool isWallRequestedAt(uint x, uint y) { -	if ( mouseState == 2 && norm(vec2(x,y) - mousePos) < 2 ) { +	if ( currMouseState == 2 && isNearMouse(x, y, 3) ) {  		return true;  	} else {  		return false; | 
