diff options
Diffstat (limited to 'src/shader/code/collide.glsl')
-rw-r--r-- | src/shader/code/collide.glsl | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/shader/code/collide.glsl b/src/shader/code/collide.glsl index 90af535..936ca89 100644 --- a/src/shader/code/collide.glsl +++ b/src/shader/code/collide.glsl @@ -13,7 +13,7 @@ uniform uint nY; const uint q = 9; const float omega = 0.6; -const float velocityDisplayScalar = 500.; +const float displayAmplifier = 50.; float get(uint x, uint y, int i, int j) { return collideCells[q*nX*y + q*x + (i+1)*3 + j+1]; @@ -24,8 +24,8 @@ void set(uint x, uint y, int i, int j, float v) { } void setFluid(uint x, uint y, vec2 v, float d) { - fluidCells[3*nX*y + 3*x + 0] = float(x)-nX/2 + velocityDisplayScalar*v.x; - fluidCells[3*nX*y + 3*x + 1] = float(y)-nY/2 + velocityDisplayScalar*v.y; + fluidCells[3*nX*y + 3*x + 0] = float(x)-nX/2 + displayAmplifier*v.x; + fluidCells[3*nX*y + 3*x + 1] = float(y)-nY/2 + displayAmplifier*v.y; fluidCells[3*nX*y + 3*x + 2] = d; } |